#!/bin/bash GENERATED_DATA_PATH="../openVulkanoCpp/GeneratedShaderData" SHADER_PATH="../openVulkanoCpp/Shader" check_return_code() { # return code of last executed command retVal=$? if [ $retVal -ne 0 ]; then exit 1 fi } generate_general_shader_header() { rm -f $GENERATED_DATA_PATH/GeneratedShaderData.h touch $GENERATED_DATA_PATH/GeneratedShaderData.h } rm -f *.spv rm -f $GENERATED_DATA_PATH/*.h $GENERATED_DATA_PATH/*.c generate_general_shader_header echo "// Auto generated file" >> $GENERATED_DATA_PATH/GeneratedShaderData.h sed -i "$ a #ifndef GeneratedShaderData_H_INCLUDED\n#define GeneratedShaderData_H_INCLUDED\n" $GENERATED_DATA_PATH/GeneratedShaderData.h sed -i "$ a extern \"C\" {" $GENERATED_DATA_PATH/GeneratedShaderData.h # put data from all files with same name into single file unique_file_names=($(find $SHADER_PATH/ -type f ! -name '*.hpp' ! -name '*.cpp' | awk -F/ '{print $NF}' | awk -F. '{print $1}' | sort | uniq -d)) for unique_name in ${unique_file_names[@]} ; do same_files=$(find $SHADER_PATH/ -type f -name "${unique_name}.*") for same_file in ${same_files[@]} ; do filename_with_ext_no_path=$(basename -- "$same_file") glslang -V $same_file -o $filename_with_ext_no_path.spv check_return_code done bin2c -t -d $GENERATED_DATA_PATH/$unique_name.h -o $GENERATED_DATA_PATH/$unique_name.c *.spv check_return_code sed -i "$ a #include \"${unique_name}.h\"" $GENERATED_DATA_PATH/GeneratedShaderData.h rm *.spv filename_no_ext_first_upper="${unique_name^}" sed -i 's/char \*entryName/const char *entryName/' $GENERATED_DATA_PATH/$unique_name.h sed -i 's/const char \*data/const unsigned char *data/' $GENERATED_DATA_PATH/$unique_name.h # avoid ODR violation sed -i "s/fileTable/fileTable${filename_no_ext_first_upper}/" $GENERATED_DATA_PATH/$unique_name.h $GENERATED_DATA_PATH/$unique_name.c sed -i "s/typedef struct {/#ifndef TFileTableEntry_H_INCLUDED\n#define TFileTableEntry_H_INCLUDED\ntypedef struct {/" $GENERATED_DATA_PATH/$unique_name.h sed -i "s/} TFileTableEntry;/} TFileTableEntry;\n#endif \/*TFileTableEntry_H_INCLUDED*\//" $GENERATED_DATA_PATH/$unique_name.h done sed -i "$ a }\n#endif \/*GeneratedShaderData_H_INCLUDED*\/" $GENERATED_DATA_PATH/GeneratedShaderData.h