/* * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ #include "MovingCubeApp.hpp" #include "Math/Math.hpp" #include "Scene/Scene.hpp" #include "Scene/Shader/Shader.hpp" #include "Scene/Geometry.hpp" #include "Scene/Material.hpp" #include "Scene/Vertex.hpp" #include "Scene/SimpleDrawable.hpp" #include "Scene/Camera.hpp" #include "Scene/SimpleAnimationController.hpp" #include "Scene/SequenceAnimationController.hpp" #include "Scene/UI/PerformanceInfo.hpp" #include "Input/InputManager.hpp" #include "Host/GraphicsAppManager.hpp" #include "Base/EngineConfiguration.hpp" #include "Base/Logger.hpp" #include "Controller/FreeCamCameraController.hpp" namespace OpenVulkano { namespace { struct SceneElement { Scene::Geometry m_geometry; Scene::SimpleDrawable m_drawable; Scene::Node m_node; }; } class MovingCubeAppImpl final : public MovingCubeApp { Scene::Scene m_scene; Scene::PerspectiveCamera m_camera; FreeCamCameraController m_cameraControl; Scene::Material m_material; Scene::Shader m_shader; Scene::SimpleAnimationController m_simpleAnimationController; Scene::SequenceAnimationController m_sequenceAnimationController; SceneElement m_whiteBox; SceneElement m_redBox; Scene::UI::SimpleUi m_ui; std::shared_ptr m_perfInfo; void CreateSceneElement(SceneElement *dest, const Math::Vector4f &color, float scale) { dest->m_geometry.InitCube(scale, scale, scale, color); dest->m_drawable.Init(&m_shader, &dest->m_geometry, &m_material); dest->m_node.Init(); m_scene.GetRoot()->AddChild(&dest->m_node); dest->m_node.SetUpdateFrequency(Scene::UpdateFrequency::Always); dest->m_node.AddDrawable(&dest->m_drawable); dest->m_node.SetMatrix(Math::Matrix4f(1)); } public: void Init() override { auto engineConfig = EngineConfiguration::GetEngineConfiguration(); m_camera.Init(70, 16, 9, 0.1, 100); // m_camera.SetMatrix(OpenVulkano::Math::Utils::translate(OpenVulkano::Math::Matrix4f(1), OpenVulkano::Math::Vector3f_SIMD(0, 0, -50))); m_scene.Init(); m_scene.SetCamera(&m_camera); m_shader.AddShaderProgram(ShaderProgramType::VERTEX, "Shader/basic"); m_shader.AddShaderProgram(ShaderProgramType::FRAGMENT, "Shader/basic"); m_shader.AddVertexInputDescription(Vertex::GetVertexInputDescription()); GetGraphicsAppManager()->GetRenderer()->SetScene(&m_scene); m_cameraControl.Init(&m_camera); m_cameraControl.SetDefaultKeybindings(); CreateSceneElement(&m_whiteBox, Math::Vector4f(1, 1, 1, 1), 1); CreateSceneElement(&m_redBox, Math::Vector4f(1, 0.2, 0.2, 1.0), 0.3); m_simpleAnimationController.SetNode(&m_whiteBox.m_node); m_simpleAnimationController.SetDuration(3); Math::Pose srcPose(Math::Quaternion(), Math::Vector3f_SIMD(-3, 0, 0)); Math::Pose destPose(Math::Quaternion(), Math::Vector3f_SIMD(3, 0, 0)); m_simpleAnimationController.SetPoses(srcPose, destPose); m_simpleAnimationController.m_completionEvent += EventHandler(this, &MovingCubeAppImpl::OnSimpleAnimationCompleted); m_sequenceAnimationController.EnableLoop(true); m_sequenceAnimationController.SetNode(&m_redBox.m_node); m_sequenceAnimationController.AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(1, 0, 0, 1)), Math::Vector3f_SIMD(0, 0, 1)), 5); m_sequenceAnimationController.AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(2, 1, 0, 1)), Math::Vector3f_SIMD(1, 1, -1)), 3); m_sequenceAnimationController.AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(1, 1, 1, 1)), Math::Vector3f_SIMD(2, 1, -2)), 3); m_sequenceAnimationController.AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(0, 1, 1, 0)), Math::Vector3f_SIMD(2, 1, -1)), 3); m_sequenceAnimationController.AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(3, 2, 1, 1)), Math::Vector3f_SIMD(1, 1, -1)), 3); m_sequenceAnimationController.AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(0, 0, 1, 1)), Math::Vector3f_SIMD(0, 1, 0)), 1); m_sequenceAnimationController.SetAnimationPoseResetTime(10); std::shared_ptr m_perfInfo = std::make_shared(); m_ui.AddElement(m_perfInfo); GetGraphicsAppManager()->GetRenderer()->SetActiveUi(&m_ui); } void OnSimpleAnimationCompleted(Scene::SimpleAnimationController *anim) { anim->SwapPoses(); anim->Reset(); } void Tick() override { m_cameraControl.Tick(); m_simpleAnimationController.Tick(); m_sequenceAnimationController.Tick(); } void Close() override { } }; IGraphicsApp* MovingCubeApp::Create() { return new MovingCubeAppImpl(); } std::unique_ptr MovingCubeApp::CreateUnique() { return std::make_unique(); } }