Files
OpenVulkano/openVulkanoCpp/Input/InputDeviceMouse.hpp
2020-08-06 20:48:17 +02:00

148 lines
3.3 KiB
C++

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "InputDevice.hpp"
#include "glm/vec2.hpp"
namespace openVulkanoCpp
{
class IWindow;
namespace Input
{
class InputDeviceMouse : public InputDevice
{
float axes[InputKey::Mouse::Axis::AXIS_LAST + 2] = { 0 };
uint8_t pressedButtons = 0, lastPressedButtons = 0;
double mousePosX = 0, mousePosY = 0;
IWindow* lastWindow = nullptr;
protected:
InputDeviceMouse() = default;
void Init(int index, const std::string& name);
void UpdateButtons(uint8_t newPressedButtons);
void UpdatePosition(double posX, double posY);
void UpdateWheel(float wheelX, float wheelY);
void UpdateActiveWindow(IWindow* window);
void ClearAxes();
private:
[[nodiscard]] bool GetLastButton(InputKey::Mouse::Button button) const
{
return lastPressedButtons & (1 << button);
}
protected:
[[nodiscard]] float ReadAxis(int16_t key) const final
{
return GetAxis(static_cast<InputKey::Mouse::Axis>(key));
}
[[nodiscard]] bool ReadButton(int16_t key) const final
{
return GetButton(static_cast<InputKey::Mouse::Button>(key));
}
[[nodiscard]] bool ReadButtonUp(int16_t key) const final
{
return GetButtonUp(static_cast<InputKey::Mouse::Button>(key));
}
[[nodiscard]] bool ReadButtonDown(int16_t key) const final
{
return GetButtonDown(static_cast<InputKey::Mouse::Button>(key));
}
public:
[[nodiscard]] bool GetButton(const InputKey::Mouse::Button button) const
{
return pressedButtons & (1 << button);
}
[[nodiscard]] bool GetButtonUp(const InputKey::Mouse::Button button) const
{
return !GetButton(button) && GetLastButton(button);
}
[[nodiscard]] bool GetButtonDown(const InputKey::Mouse::Button button) const
{
return GetButton(button) && !GetLastButton(button);
}
[[nodiscard]] float GetAxis(const InputKey::Mouse::Axis axis) const
{
return axes[axis];
}
[[nodiscard]] float GetWheel() const
{
return GetAxis(InputKey::Mouse::Axis::AXIS_WHEEL_Y);
}
[[nodiscard]] float GetWheelX() const
{
return GetAxis(InputKey::Mouse::Axis::AXIS_WHEEL_X);
}
[[nodiscard]] float GetWheelY() const
{
return GetAxis(InputKey::Mouse::Axis::AXIS_WHEEL_Y);
}
[[nodiscard]] glm::vec2 GetMousePosition() const
{
return { mousePosX, mousePosY };
}
void GetMousePosition(double& posX, double& posY) const
{
posX = mousePosX;
posY = mousePosY;
}
glm::vec2 GetMousePosition(const IWindow* window) const
{
if (window == lastWindow)
{
return GetMousePosition();
}
return { std::numeric_limits<float>::quiet_NaN(), std::numeric_limits<float>::quiet_NaN() };
}
void GetMousePosition(const IWindow* window, double& posX, double& posY) const
{
if (window == lastWindow)
{
posX = mousePosX;
posY = mousePosY;
}
else
{
posX = std::numeric_limits<double>::quiet_NaN();
posY = std::numeric_limits<double>::quiet_NaN();
}
}
[[nodiscard]] IWindow* GetActiveWindow() const
{
return lastWindow;
}
bool IsInWindow(const IWindow* window) const
{
return window == lastWindow;
}
};
}
}