Files
OpenVulkano/openVulkanoCpp/Scene/Prefabs/LabelDrawable.cpp
2025-01-04 00:53:08 +01:00

156 lines
6.1 KiB
C++

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "LabelDrawable.hpp"
#include "Scene/TextDrawable.hpp"
#include "Scene/DrawEncoder.hpp"
#include "Scene/IFontAtlasGenerator.hpp"
#include "Base/Logger.hpp"
#include <optional>
namespace OpenVulkano::Scene
{
using namespace Math;
namespace
{
Shader MakeLabelBgShader(bool billboard)
{
Shader backgroundShader;
if (!billboard)
{
backgroundShader.AddShaderProgram(ShaderProgramType::VERTEX, "Shader/label");
}
else
{
backgroundShader.AddShaderProgram(ShaderProgramType::VERTEX, "Shader/labelBillboard");
// binding for billboard's buffer
DescriptorSetLayoutBinding binding = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
binding.stageFlags = ShaderProgramType::Type::VERTEX;
backgroundShader.AddDescriptorSetLayoutBinding(binding, 4);
}
backgroundShader.AddShaderProgram(ShaderProgramType::FRAGMENT, "Shader/label");
backgroundShader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING, 2);
backgroundShader.AddDescriptorSetLayoutBinding(UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING, 5);
backgroundShader.topology = Topology::TRIANGLE_STRIP;
backgroundShader.cullMode = CullMode::NONE;
return backgroundShader;
}
}
Shader LabelDrawable::BACKGROUND_SHADER = MakeLabelBgShader(false);
Shader LabelDrawable::BACKGROUND_BILLBOARD_SHADER = MakeLabelBgShader(true);
LabelDrawable::LabelDrawable(const std::shared_ptr<AtlasData>& atlasData, const LabelDrawableSettings& settings, bool isBillboard)
: Drawable(DrawEncoder::GetDrawEncoder<LabelDrawable>(), DrawPhase::MAIN), m_atlasData(atlasData), m_isBillboard(isBillboard)
{
if (atlasData->glyphs.empty() || !atlasData->texture.size)
{
throw std::runtime_error("Can't create label drawable. Either glyphs or texture is empty");
}
SetLabelSettings(settings);
SetupShaders();
SetupBuffers();
}
void LabelDrawable::SetLabelSettings(const LabelDrawableSettings& settings)
{
m_settings = settings;
m_labelData.color = settings.backgroundColor;
m_labelData.hasRoundedCorners = settings.hasRoundedCorners;
m_labelData.hasArrow = settings.hasArrow;
m_labelData.cornerRadius = settings.cornerRadius * settings.cornerRadius;
m_labelData.arrowLength = settings.arrowLength;
m_labelData.arrowWidth = settings.arrowWidth;
}
void LabelDrawable::AddText(const std::string& text, const TextConfig& config)
{
if (text.empty()) return;
TextDrawable& textDrawable = m_texts.emplace_back(m_atlasData, config);
// do not render glyph's background
textDrawable.GetConfig().backgroundColor.a = 0;
textDrawable.SetShader(&m_textShader);
double lineHeight = m_atlasData->meta.lineHeight;
textDrawable.GenerateText(text, m_position);
m_bbox.Grow(textDrawable.GetBoundingBox());
// update position for next text entry
m_position.y = m_bbox.GetMin().y - lineHeight;
const auto& min = m_bbox.GetMin();
const auto& max = m_bbox.GetMax();
Vertex v, v2, v3, v4;
const float offset = 0.001;
const float yOffset = m_settings.hasArrow ? m_settings.arrowLength : 0;
v.position = Vector3f(min.x - m_settings.horizontalOffset, min.y - m_settings.verticalOffset - yOffset, min.z - offset);
v2.position = Vector3f(max.x + m_settings.horizontalOffset, min.y - m_settings.verticalOffset - yOffset, min.z - offset);
v3.position = Vector3f(max.x + m_settings.horizontalOffset, max.y + m_settings.verticalOffset, min.z - offset);
v4.position = Vector3f(min.x - m_settings.horizontalOffset, max.y + m_settings.verticalOffset, min.z - offset);
m_labelData.textSize.x = v2.position.x - v.position.x;
m_labelData.textSize.y = v3.position.y - v.position.y;
m_labelData.bboxCenter.x = (v2.position.x + v.position.x) / 2;
m_labelData.bboxCenter.y = (v3.position.y + v.position.y) / 2;
}
void LabelDrawable::SetBillboardSettings(const BillboardControlBlock& settings)
{
m_billboardSettings = settings;
}
std::optional<RayHit> LabelDrawable::Intersect(const Ray& ray) const
{
return ray.IntersectAABB(m_bbox);
}
void LabelDrawable::SetupShaders()
{
SetShader(IsBillboard() ? &BACKGROUND_BILLBOARD_SHADER : &BACKGROUND_SHADER);
FontAtlasType fontAtlasType(static_cast<FontAtlasType::Type>(m_atlasData->meta.atlasType));
if (!m_isBillboard)
{
m_textShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/text");
}
else
{
m_textShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/billboard");
DescriptorSetLayoutBinding billboardUniformBinding = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
billboardUniformBinding.stageFlags = ShaderProgramType::Type::VERTEX;
m_textShader.AddDescriptorSetLayoutBinding(billboardUniformBinding, 4);
}
DescriptorSetLayoutBinding textUniformBinding = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
textUniformBinding.stageFlags = ShaderProgramType::FRAGMENT;
m_textShader.AddDescriptorSetLayoutBinding(textUniformBinding, 3);
m_textShader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT,
std::string(fontAtlasType.GetDefaultFragmentShader()));
m_textShader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
m_textShader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING, 2);
m_textShader.alphaBlend = true;
m_textShader.cullMode = CullMode::NONE;
m_textShader.depthWrite = false;
m_textShader.depthCompareOp = CompareOp::LESS_OR_EQUAL;
}
void LabelDrawable::SetupBuffers()
{
m_billboardBuffer.size = sizeof(BillboardControlBlock);
m_billboardBuffer.data = &m_billboardSettings;
m_billboardBuffer.setId = 4;
DescriptorSetLayoutBinding binding = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
binding.stageFlags = ShaderProgramType::Type::VERTEX;
m_billboardBuffer.binding = binding;
m_labelBuffer.size = sizeof(LabelUniformData);
m_labelBuffer.data = &m_labelData;
m_labelBuffer.setId = 5;
m_labelBuffer.binding = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
}
}