Files
OpenVulkano/openVulkanoCpp/Shader/originIndicator.vert
2025-04-18 17:55:11 +02:00

24 lines
464 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(set = 0, binding = 0) uniform NodeData
{
mat4 world;
} node;
layout(set = 1, binding = 0) uniform CameraData
{
mat4 viewProjection;
} cam;
layout(location = 0) out vec4 color;
void main()
{
int i = gl_VertexIndex & -2;
color = vec4(i == 0, i == 2, i == 4, 1);
vec4 position = color * (gl_VertexIndex & 1);
position.w = 1;
gl_Position = cam.viewProjection * node.world * position;
}