16 lines
356 B
GLSL
16 lines
356 B
GLSL
#version 450
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layout(location = 0) in vec4 color;
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layout(location = 1) in vec4 bgColor;
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layout(location = 2) in vec2 texCoord;
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layout(location = 0) out vec4 outColor;
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layout(set = 2, binding = 0) uniform sampler2D texSampler;
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void main()
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{
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vec4 sampled = vec4(1.0, 1.0, 1.0, texture(texSampler, texCoord).r);
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outColor = vec4(color) * sampled;
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}
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