Files
OpenVulkano/openVulkanoCpp/Scene/TextDrawable.cpp
2024-08-06 10:33:13 +03:00

129 lines
5.0 KiB
C++

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "TextDrawable.hpp"
#include "Scene/Geometry.hpp"
#include "Scene/Material.hpp"
#include "Scene/Vertex.hpp"
#include "Scene/UniformBuffer.hpp"
#include "Scene/FontAtlasGenerator.hpp"
#include "Base/Logger.hpp"
#include <utf8.h>
namespace OpenVulkano::Scene
{
using namespace msdfgen;
using namespace msdf_atlas;
Shader& TextDrawable::GetDefaultShader()
{
static bool once = true;
static Shader textDefaultShader;
if (once)
{
textDefaultShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/text");
textDefaultShader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/text");
textDefaultShader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
textDefaultShader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING);
textDefaultShader.AddDescriptorSetLayoutBinding(UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING);
textDefaultShader.alphaBlend = true;
textDefaultShader.cullMode = CullMode::NONE;
once = false;
}
return textDefaultShader;
}
TextDrawable::TextDrawable(FontAtlasGenerator* fontAtlasGenerator, const TextConfig& config)
{
if (!fontAtlasGenerator) { throw std::runtime_error("FontAtlasGenerator is nullptr"); }
if (fontAtlasGenerator->GetAtlasInfo().empty()) { throw std::runtime_error("Glyphs are not loaded"); }
m_fontAtlasGenerator = fontAtlasGenerator;
m_cfg = config;
m_material.texture = const_cast<Texture*>(&m_fontAtlasGenerator->GetAtlas());
m_uniBuffer.Init(sizeof(TextConfig), &m_cfg, 3);
}
void TextDrawable::GenerateText(const std::string& text, const Math::Vector3f& pos)
{
if (text.empty())
{
return;
}
std::map<unicode_t, GlyphInfo>& symbols = m_fontAtlasGenerator->GetAtlasInfo();
m_geometry.Close();
m_geometry.Init(text.size() * 4, text.size() * 6);
const Texture& atlasTex = *m_material.texture;
struct Bbox
{
double l = 0, r = 0, t = 0, b = 0;
};
double cursorX = pos.x;
auto begin = text.begin();
auto end = text.end();
for (size_t i = 0; begin != end; i++)
{
unicode_t c = utf8::next(begin, end);
if (symbols.find(c) != symbols.end())
{
Bbox glyphBaselineBbox, glyphAtlasBbox;
uint32_t vIdx = i * 4;
uint32_t indices[] = { 1 + vIdx, 2 + vIdx, 3 + vIdx, 1 + vIdx, 3 + vIdx, 0 + vIdx };
GlyphInfo& info = symbols.at(c);
info.geometry.getQuadPlaneBounds(glyphBaselineBbox.l, glyphBaselineBbox.b, glyphBaselineBbox.r,
glyphBaselineBbox.t);
info.geometry.getQuadAtlasBounds(glyphAtlasBbox.l, glyphAtlasBbox.b, glyphAtlasBbox.r,
glyphAtlasBbox.t);
double bearingX = info.glyphBox.bounds.l;
double bearingY = info.glyphBox.bounds.t;
double w = glyphBaselineBbox.r - glyphBaselineBbox.l;
double h = glyphBaselineBbox.t - glyphBaselineBbox.b;
double l = glyphAtlasBbox.l;
double r = glyphAtlasBbox.r;
double t = glyphAtlasBbox.t;
double b = glyphAtlasBbox.b;
double ax = cursorX + bearingX;
double ay = pos.y - (h - bearingY);
m_geometry.vertices[vIdx].position.x = ax;
m_geometry.vertices[vIdx].position.y = ay;
m_geometry.vertices[vIdx].position.z = 1;
m_geometry.vertices[vIdx].textureCoordinates.x = l / atlasTex.resolution.x;
m_geometry.vertices[vIdx].textureCoordinates.y = b / atlasTex.resolution.y;
m_geometry.vertices[vIdx + 1].position.x = ax + w;
m_geometry.vertices[vIdx + 1].position.y = ay;
m_geometry.vertices[vIdx + 1].position.z = 1;
m_geometry.vertices[vIdx + 1].textureCoordinates.x = r / atlasTex.resolution.x;
m_geometry.vertices[vIdx + 1].textureCoordinates.y = b / atlasTex.resolution.y;
m_geometry.vertices[vIdx + 2].position.x = ax + w;
m_geometry.vertices[vIdx + 2].position.y = ay + h;
m_geometry.vertices[vIdx + 2].position.z = 1;
m_geometry.vertices[vIdx + 2].textureCoordinates.x = r / atlasTex.resolution.x;
m_geometry.vertices[vIdx + 2].textureCoordinates.y = t / atlasTex.resolution.y;
m_geometry.vertices[vIdx + 3].position.x = ax;
m_geometry.vertices[vIdx + 3].position.y = ay + h;
m_geometry.vertices[vIdx + 3].position.z = 1;
m_geometry.vertices[vIdx + 3].textureCoordinates.x = l / atlasTex.resolution.x;
m_geometry.vertices[vIdx + 3].textureCoordinates.y = t / atlasTex.resolution.y;
m_geometry.SetIndices(indices, 6, 6 * i);
// TODO: change to lower value(or ideally remove completely) to avoid overlapping and make less space between symbols
// when setting for depth comparison operator will be available( <= )
cursorX += info.glyphBox.advance + 0.08;
}
else
{
// throw ? replace with ? character (if available) ?
Logger::RENDER->error("Could not find glyph for character {}", c);
}
}
SimpleDrawable::Init(m_shader, &m_geometry, &m_material, &m_uniBuffer);
}
}