65 lines
2.1 KiB
C++
65 lines
2.1 KiB
C++
/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "Math.hpp"
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#include <optional>
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#include <magic_enum/magic_enum.hpp>
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namespace OpenVulkano::Math
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{
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class CoordinateSystem final
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{
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public:
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enum System: uint8_t
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{
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RIGHT_HANDED_Y_UP = 0,
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RIGHT_HANDED_Z_UP,
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LEFT_HANDED_Y_UP,
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LEFT_HANDED_Z_UP
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};
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enum class Handedness: uint8_t { Right = 0, Left };
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enum class UpAxis: uint8_t { Y, Z };
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constexpr CoordinateSystem(System system = RIGHT_HANDED_Y_UP): m_system(system) {}
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constexpr CoordinateSystem(Handedness handedness, UpAxis up): m_system(static_cast<System>(static_cast<uint8_t>(handedness) << 1 | static_cast<uint8_t>(up))) {}
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[[nodiscard]] constexpr std::string_view GetName() const
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{
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return magic_enum::enum_name(m_system);
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}
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[[nodiscard]] constexpr static std::optional<CoordinateSystem> GetFromName(std::string_view name)
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{
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auto result = magic_enum::enum_cast<System>(name);
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if (result.has_value()) return CoordinateSystem(result.value());
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return {};
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}
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[[nodiscard]] constexpr Handedness GetHandedness() const { return static_cast<Handedness>(m_system >> 1); }
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[[nodiscard]] constexpr UpAxis GetUpAxis() const { return static_cast<UpAxis>(m_system & 1); }
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[[nodiscard]] constexpr operator System() const { return m_system; }
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[[nodiscard]] constexpr operator Handedness() const { return GetHandedness(); }
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[[nodiscard]] constexpr operator UpAxis() const { return GetUpAxis(); }
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[[nodiscard]] constexpr auto operator <=>(const CoordinateSystem& other) const { return m_system <=> other.m_system; }
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[[nodiscard]] constexpr auto operator <=>(const System& other) const { return m_system <=> other; }
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[[nodiscard]] constexpr bool operator ==(const CoordinateSystem& other) const { return m_system == other.m_system; }
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[[nodiscard]] constexpr bool operator ==(const System& other) const { return m_system == other; }
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private:
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System m_system;
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};
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} |