230 lines
6.7 KiB
C++
230 lines
6.7 KiB
C++
/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "Geometry.hpp"
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#include "Vertex.hpp"
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#include "Base/Utils.hpp"
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#include "Base/Logger.hpp"
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#if __has_include("assimp/Importer.hpp")
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#include <assimp/Importer.hpp>
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#include <assimp/scene.h>
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#include <assimp/mesh.h>
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#include <assimp/postprocess.h>
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#define ASSIMP_AVAILABLE
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#endif
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#include <stdexcept>
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namespace OpenVulkano::Scene
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{
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Geometry::Geometry(const Geometry& other)
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{
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this->vertexCount = other.vertexCount;
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this->indexCount = other.indexCount;
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this->indexType = other.indexType;
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this->aabb = other.aabb;
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this->ownsMemory = other.ownsMemory;
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this->freeAfterUpload = other.freeAfterUpload;
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this->renderGeo = nullptr;
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this->vertices = new Vertex[vertexCount];
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if (other.vertices)
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{
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std::copy(other.vertices, other.vertices + other.vertexCount, this->vertices);
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}
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this->indices = malloc(static_cast<size_t>(Utils::EnumAsInt(other.indexType)) * other.indexCount);
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if (other.indices)
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{
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if (other.indexType == VertexIndexType::UINT16)
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{
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std::copy(static_cast<uint16_t*>(other.indices),
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static_cast<uint16_t*>(other.indices) + other.indexCount,
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static_cast<uint16_t*>(this->indices));
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}
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else
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{
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std::copy(static_cast<uint32_t*>(other.indices),
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static_cast<uint32_t*>(other.indices) + other.indexCount,
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static_cast<uint32_t*>(this->indices));
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}
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}
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}
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Geometry& Geometry::operator=(const Geometry& other)
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{
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Geometry tmp(other);
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this->Swap(tmp);
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return *this;
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}
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Geometry::Geometry(Geometry&& other) noexcept
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{
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this->vertexCount = other.vertexCount;
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this->indexCount = other.indexCount;
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this->indexType = other.indexType;
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this->ownsMemory = other.ownsMemory;
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this->freeAfterUpload = other.freeAfterUpload;
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this->aabb = std::move(other.aabb);
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this->vertices = other.vertices;
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this->indices = other.indices;
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this->renderGeo = other.renderGeo;
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other.vertexCount = other.indexCount = 0;
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other.vertices = nullptr;
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other.indices = nullptr;
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other.renderGeo = nullptr;
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}
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Geometry& Geometry::operator=(Geometry&& other) noexcept
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{
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if (this != &other)
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{
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Close();
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this->vertexCount = other.vertexCount;
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this->indexCount = other.indexCount;
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this->indexType = other.indexType;
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this->ownsMemory = other.ownsMemory;
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this->freeAfterUpload = other.freeAfterUpload;
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this->aabb = std::move(other.aabb);
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this->vertices = other.vertices;
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this->indices = other.indices;
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this->renderGeo = other.renderGeo;
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other.vertexCount = other.indexCount = 0;
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other.vertices = nullptr;
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other.indices = nullptr;
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other.renderGeo = nullptr;
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}
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return *this;
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}
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Geometry::~Geometry()
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{
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Geometry::Close();
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}
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void Geometry::Swap(Geometry& other) noexcept
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{
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std::swap(this->vertexCount, other.vertexCount);
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std::swap(this->indexCount, other.indexCount);
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std::swap(this->aabb, other.aabb);
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std::swap(this->indexType, other.indexType);
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std::swap(this->vertices, other.vertices);
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std::swap(this->indices, other.indices);
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std::swap(this->renderGeo, other.renderGeo);
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std::swap(this->ownsMemory, other.ownsMemory);
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std::swap(this->freeAfterUpload, other.freeAfterUpload);
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}
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void Geometry::Init(uint32_t vertexCount, uint32_t indexCount)
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{
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if (this->vertexCount || this->indexCount) throw std::runtime_error("Geometry is already initialized.");
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this->vertexCount = vertexCount;
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this->indexCount = indexCount;
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indexType = (vertexCount > UINT16_MAX) ? VertexIndexType::UINT32 : VertexIndexType::UINT16;
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vertices = new Vertex[vertexCount];
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indices = malloc(static_cast<size_t>(Utils::EnumAsInt(indexType)) * indexCount);
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renderGeo = nullptr;
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}
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void Geometry::InitFromFile(const std::string& file)
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{
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#ifdef ASSIMP_AVAILABLE
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Assimp::Importer importer;
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const uint32_t flags = aiProcess_CalcTangentSpace | aiProcess_Triangulate | aiProcess_JoinIdenticalVertices | aiProcess_GenNormals |
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aiProcess_ImproveCacheLocality | aiProcess_RemoveRedundantMaterials | aiProcess_GenUVCoords | aiProcess_TransformUVCoords |
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aiProcess_ConvertToLeftHanded | aiProcess_PreTransformVertices | aiProcess_OptimizeGraph;
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const aiScene* scene = importer.ReadFile(file, flags);
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if (!scene) throw std::runtime_error("Failed to load file \"" + file + "\" Error: " + importer.GetErrorString());
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if (!scene->HasMeshes()) throw std::runtime_error("File \"" + file + "\" does not have any meshes");
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if (scene->mNumMeshes > 1) Logger::DATA->warn("File {0} contains more than one mesh. Only first one will be loaded", file);
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Init(scene->mMeshes[0]);
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importer.FreeScene();
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#else
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throw std::runtime_error("ASSIMP not available!");
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#endif
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}
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void Geometry::Init(aiMesh* mesh)
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{
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#ifdef ASSIMP_AVAILABLE
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aabb.Reset();
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Init(mesh->mNumVertices, mesh->mNumFaces * 3); // Reserve the space for the data
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for (unsigned int i = 0; i < mesh->mNumVertices; i++)
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{
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vertices[i].Set(mesh->mVertices[i]);
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if (mesh->HasNormals()) vertices[i].SetNormal(mesh->mNormals[i]);
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if (mesh->HasTangentsAndBitangents())
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{
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vertices[i].SetTangentAndBiTangent(mesh->mTangents[i], mesh->mBitangents[i]);
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}
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if (mesh->HasTextureCoords(0)) vertices[i].SetTextureCoordinates(mesh->mTextureCoords[0][i]);
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if (mesh->HasVertexColors(0)) vertices[i].SetColor(mesh->mColors[0][i]);
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aabb.Grow(vertices[i].position);
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}
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for (unsigned int i = 0; i < mesh->mNumFaces; i++)
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{
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const aiFace face = mesh->mFaces[i];
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if (face.mNumIndices != 3) throw std::runtime_error("Mesh is not a triangle mesh!");
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for (unsigned int j = 0; j < face.mNumIndices; j++)
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{
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if (indexType == VertexIndexType::UINT16)
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{
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static_cast<uint16_t*>(indices)[i * face.mNumIndices + j] = static_cast<uint16_t>(face.mIndices[j]);
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}
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else
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{
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static_cast<uint32_t*>(indices)[i * face.mNumIndices + j] = face.mIndices[j];
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}
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}
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}
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//TODO load bones
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//TODO load materials
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#else
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throw std::runtime_error("ASSIMP not available!");
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#endif
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}
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void Geometry::SetIndices(const uint32_t* data, uint32_t size, uint32_t offset) const
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{
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size += offset;
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for(; offset < size; offset++)
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{
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if (indexType == VertexIndexType::UINT16)
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{
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static_cast<uint16_t*>(indices)[offset] = static_cast<uint16_t>(data[offset]);
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}
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else
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{
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static_cast<uint32_t*>(indices)[offset] = data[offset];
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}
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}
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}
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void Geometry::Close()
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{
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if (ownsMemory)
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{
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vertexCount = 0;
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indexCount = 0;
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Free();
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}
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if (renderGeo)
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{
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renderGeo->Close();
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renderGeo = nullptr;
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}
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}
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void Geometry::Free()
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{
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delete[] vertices;
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free(indices);
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vertices = nullptr;
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indices = nullptr;
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}
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}
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