Files
OpenVulkano/openVulkanoCpp/Controller/MapCameraController.cpp
2024-07-02 16:07:38 +02:00

62 lines
2.1 KiB
C++

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "MapCameraController.hpp"
#include "Input/InputManager.hpp"
#include "Scene/Camera.hpp"
#include "Base/FrameMetadata.hpp"
namespace OpenVulkano
{
MapCameraController::MapCameraController(Scene::Camera* camera) : CameraController(camera)
{
auto input = Input::InputManager::GetInstance();
m_actionUp = input->GetAction("map_up");
m_actionSide = input->GetAction("map_side");
m_actionZoom = input->GetAction("map_zoom");
}
void MapCameraController::Tick()
{
if (!GetCamera()) return;
auto input = Input::InputManager::GetInstance();
float up = input->GetAxis(m_actionUp);
float side = input->GetAxis(m_actionSide);
Math::Vector3f_SIMD vec = m_dirUp * up + m_dirSide * side;
vec /= GetCamera()->GetZoom();
vec /= GetCamera()->GetContentScaleFactor();
float zoom = Input::InputManager::GetInstance()->GetAxis(m_actionZoom);
if (zoom != 0)
{
float tmp = sqrt(GetCamera()->GetZoom()) + zoom / std::max(10.0f, (100 - GetCamera()->GetZoom()));
tmp = std::max(3.0f, tmp);
GetCamera()->SetZoom(tmp * tmp);
GetCamera()->UpdateProjectionMatrix();
}
if (zoom != 0 || up != 0 || side != 0)
{
GetCamera()->SetMatrix(Math::Utils::translate(vec) * GetCamera()->GetMatrix());
CURRENT_FRAME.needsRedraw = true;
}
}
void MapCameraController::SetDefaultKeybindings()
{
m_actionUp->BindKey(Input::InputKey::Controller::AXIS_LEFT_Y);
m_actionUp->BindKey(Input::InputKey::Touch::AXIS_PAN_Y);
m_actionUp->BindKey(Input::InputKey::Touch::AXIS_PAN_TWO_FINGERS_Y);
m_actionUp->BindKey(Input::InputKey::Mouse::AXIS_Y);
m_actionSide->BindKey(Input::InputKey::Controller::AXIS_LEFT_X);
m_actionSide->BindKey(Input::InputKey::Touch::AXIS_PAN_X);
m_actionSide->BindKey(Input::InputKey::Touch::AXIS_PAN_TWO_FINGERS_X);
m_actionSide->BindKey(Input::InputKey::Mouse::AXIS_X);
m_actionZoom->BindKey(Input::InputKey::Mouse::AXIS_WHEEL_Y, 2);
m_actionZoom->BindKey(Input::InputKey::Touch::AXIS_PINCH, 0.2);
}
}