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OpenVulkano/openVulkanoCpp/Vulkan/Renderer.cpp

165 lines
6.4 KiB
C++

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "Renderer.hpp"
#include "VulkanDrawContext.hpp"
#include "Scene/Shader.hpp"
#include "Scene/Geometry.hpp"
#include "Scene/VulkanGeometry.hpp"
#include "Scene/VulkanNode.hpp"
#include "Scene/VulkanShader.hpp"
#include "Base/UI/IVulkanWindow.hpp"
#include "Host/PlatformProducer.hpp"
#include <stdexcept>
namespace openVulkanoCpp::Vulkan
{
void Renderer::Init(IGraphicsAppManager* graphicsAppManager, IWindow* window)
{
logger = Logger::RENDER;
logger->info("Initializing Vulkan renderer ...");
IVulkanWindow* vulkanWindow = window->GetVulkanWindow();
if (!vulkanWindow)
{
logger->error("The provided window is not compatible with Vulkan.");
throw std::runtime_error("The provided window is not compatible with Vulkan.");
}
context.Init(graphicsAppManager, vulkanWindow);
for (int i = 0; i < context.swapChain.GetImageCount(); i++)
{
waitSemaphores.emplace_back();
waitSemaphores[i].renderComplete.push_back(context.device->device.createSemaphore({}));
waitSemaphores[i].renderReady.resize(2);
}
resourceManager.Init(&context, context.swapChain.GetImageCount());
uiRenderer.Init(&context);
threadPool.resize(EngineConfiguration::GetEngineConfiguration()->GetNumThreads() - 1);
//Setup cmd pools and buffers
commands.resize(threadPool.size() + 2); // One extra cmd object for the primary buffer and one for the main thread
for(uint32_t i = 0; i < commands.size(); i++)
{
commands[i] = std::vector<CommandHelper>(context.swapChain.GetImageCount());
for(size_t j = 0; j < commands[i].size(); j++)
{
commands[i][j].Init(context.device->device, context.device->queueIndices.GetGraphics(),
(i == commands.size() - 1) ? vk::CommandBufferLevel::ePrimary : vk::CommandBufferLevel::eSecondary);
}
}
submitBuffers.resize(context.swapChain.GetImageCount());
for(uint32_t i = 0; i < submitBuffers.size(); i++)
{
submitBuffers[i].resize(commands.size() - 1);
for (size_t j = 0; j < submitBuffers[i].size(); j++)
{
submitBuffers[i][j] = commands[j][i].cmdBuffer;
}
}
logger->info("Vulkan renderer initialized");
}
void Renderer::Tick()
{
currentImageId = context.swapChain.AcquireNextImage();
scene->GetCamera()->SetSize(context.window->GetWidth(), context.window->GetHeight());
Render();
}
void Renderer::Close()
{
resourceManager.Close();
context.Close();
}
std::string Renderer::GetMainRenderDeviceName()
{
return (context.device) ? context.device->GetDeviceName() : "Unknown";
}
void Renderer::Resize(const uint32_t newWidth, const uint32_t newHeight)
{
context.Resize(newWidth, newHeight);
resourceManager.Resize();
}
CommandHelper* Renderer::GetCommandData(uint32_t poolId)
{
return &commands[poolId][currentImageId];
}
void Renderer::RunThread(Renderer* renderer, Data::ReadOnlyAtomicArrayQueue<Scene::Drawable*>* jobQueue, uint32_t id)
{
renderer->RecordSecondaryBuffer(jobQueue, id);
}
void Renderer::StartThreads(Data::ReadOnlyAtomicArrayQueue<Scene::Drawable*>* jobQueue)
{
for(uint32_t i = 0; i < threadPool.size(); i++)
{
threadPool[i] = std::thread(RunThread, this, jobQueue, i);
}
}
void Renderer::RecordPrimaryBuffer()
{
CommandHelper* cmdHelper = GetCommandData(commands.size() - 1);
cmdHelper->Reset();
cmdHelper->cmdBuffer.begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit));
context.swapChainRenderPass.Begin(cmdHelper->cmdBuffer);
}
void Renderer::Submit()
{
for (auto& thread : threadPool) { thread.join(); } // Wait till everything is recorded
CommandHelper* cmdHelper = GetCommandData(commands.size() - 1);
cmdHelper->cmdBuffer.executeCommands(submitBuffers[currentImageId].size(), submitBuffers[currentImageId].data());
context.swapChainRenderPass.End(cmdHelper->cmdBuffer);
uiRenderer.DrawUiFrame(cmdHelper->cmdBuffer);
cmdHelper->cmdBuffer.end();
std::array<vk::PipelineStageFlags, 2> stateFlags = { vk::PipelineStageFlags(vk::PipelineStageFlagBits::eColorAttachmentOutput), vk::PipelineStageFlags(vk::PipelineStageFlagBits::eColorAttachmentOutput) };
waitSemaphores[currentImageId].renderReady[0] = resourceManager.EndFrame();
waitSemaphores[currentImageId].renderReady[1] = context.swapChain.imageAvailableSemaphore;
vk::SubmitInfo si = vk::SubmitInfo(
waitSemaphores[currentImageId].renderReady.size(), waitSemaphores[currentImageId].renderReady.data(), stateFlags.data(),
1, &cmdHelper->cmdBuffer,
waitSemaphores[currentImageId].renderComplete.size(), waitSemaphores[currentImageId].renderComplete.data());
context.device->graphicsQueue.submit(1, &si, context.swapChain.GetCurrentSubmitFence());
context.swapChain.Present(context.device->graphicsQueue, waitSemaphores[currentImageId].renderComplete);
}
void Renderer::Render()
{
resourceManager.StartFrame(currentImageId);
Data::ReadOnlyAtomicArrayQueue<Scene::Drawable*> jobQueue(scene->shapeList);
StartThreads(&jobQueue);
RecordPrimaryBuffer();
RecordSecondaryBuffer(&jobQueue, threadPool.size());
Submit();
}
void Renderer::RecordSecondaryBuffer(Data::ReadOnlyAtomicArrayQueue<Scene::Drawable*>* jobQueue, uint32_t poolId)
{
CommandHelper* cmdHelper = GetCommandData(poolId);
cmdHelper->Reset();
vk::CommandBufferInheritanceInfo inheritance = { context.swapChainRenderPass.renderPass, 0, context.swapChainRenderPass.GetFrameBuffer()->GetCurrentFrameBuffer() };
cmdHelper->cmdBuffer.begin(vk::CommandBufferBeginInfo{ vk::CommandBufferUsageFlagBits::eOneTimeSubmit | vk::CommandBufferUsageFlagBits::eRenderPassContinue, &inheritance });
cmdHelper->cmdBuffer.pushConstants(context.pipeline.pipelineLayout, vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment, 0, 3 * sizeof(Math::Matrix4f) + sizeof(Math::Vector4f) + 4 * sizeof(float), &scene->GetCamera()->GetViewProjectionMatrix());
Scene::Drawable** drawablePointer;
VulkanDrawContext drawContext { poolId, currentImageId, cmdHelper->cmdBuffer, this };
while((drawablePointer = jobQueue->Pop()) != nullptr)
{
Scene::Drawable* drawable = *drawablePointer;
drawContext.EncodeShader(drawable->GetShader());
drawable->GetEncoder().vulkan(drawable, &drawContext);
}
cmdHelper->cmdBuffer.end();
}
RendererProducerRegistration<Renderer> rendererRegistration(RenderAPI::Vulkan);
}