51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "UpdateFrequency.hpp"
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#include "SamplerConfig.hpp"
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#include "Base/Render/RenderResource.hpp"
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#include "Math/Math.hpp"
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#include "DataFormat.hpp"
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#include "Scene/Shader/DescriptorInputDescription.hpp"
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namespace OpenVulkano::Scene
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{
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class Texture : public RenderResourceHolder<Texture>
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{
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public:
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static Texture PLACEHOLDER;
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static constexpr inline DescriptorSetLayoutBinding DESCRIPTOR_SET_LAYOUT_BINDING = { 0, DescriptorSetLayoutBinding::Type::TYPE_COMBINED_IMAGE_SAMPLER, 1, ShaderProgramType::ALL_GRAPHICS };
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void* textureBuffer = nullptr;
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size_t size = 0;
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Math::Vector3ui resolution = {0,0,0};
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DataFormat format = DataFormat::B8G8R8A8_UNORM;
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UpdateFrequency updateFrequency = UpdateFrequency::Never;
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const SamplerConfig* m_samplerConfig;
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bool updated = true;
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Texture(const SamplerConfig* samplerConfig = &SamplerConfig::DEFAULT, bool placeholder = false)
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: m_samplerConfig(samplerConfig)
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{ if (placeholder) MakePlaceholder(); }
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~Texture() = default;
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void MakePlaceholder(uint32_t width = 32, uint32_t height = 32,
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Math::Vector4uc color1 = {248, 123, 255, 255}, Math::Vector4uc color2 = {250, 19, 255, 255});
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};
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class TextureBinding
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{
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public:
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Texture* texture;
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int setId;
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operator bool() const { return setId >= 0 && texture; }
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};
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}
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