Files
OpenVulkano/Scripts/CompileShaders.sh

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#!/bin/bash
GENERATED_DATA_PATH="../openVulkanoCpp/GeneratedShaderData"
rm $GENERATED_DATA_PATH/*.h
rm $GENERATED_DATA_PATH/*.c
for f in ../openVulkanoCpp/Shader/* ; do
if [[ "$f" == *.frag ]] || [[ "$f" == *.vert ]]
then
filename=$(basename -- "$f")
filename="${filename%.*}"
glslang -V $f -o $GENERATED_DATA_PATH/$filename.spv
bin2c -t -d $GENERATED_DATA_PATH/$filename.h -o $GENERATED_DATA_PATH/$filename.c $GENERATED_DATA_PATH/$filename.spv
sed -i 's/char \*entryName/const char *entryName/' $GENERATED_DATA_PATH/$filename.h
sed -i 's/const char \*data/const unsigned char *data/' $GENERATED_DATA_PATH/$filename.h
rm $GENERATED_DATA_PATH/$filename.spv
fi
done
read -p "Press enter to continue"