61 lines
2.2 KiB
C++
61 lines
2.2 KiB
C++
/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "Drawable.hpp"
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#include "Texture.hpp"
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#include "Geometry.hpp"
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#include "UniformBuffer.hpp"
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#include "AtlasData.hpp"
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#include "Image/Image.hpp"
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namespace OpenVulkano::Scene
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{
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class IFontAtlasGenerator;
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struct TextConfig
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{
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Math::Vector4f textColor = { 1, 1, 1, 1 };
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Math::Vector4f backgroundColor = { 0, 1, 0, 0 };
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float threshold = 0.4f;
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float smoothing = 1.f/32.f;
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};
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class TextDrawable : public Drawable
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{
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Geometry m_geometry;
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UniformBuffer m_uniBuffer;
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std::shared_ptr<AtlasData> m_atlasData;
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Math::AABB m_bbox;
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std::string m_text;
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TextConfig m_cfg;
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uint32_t GetFallbackGlyph() const;
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public:
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TextDrawable(const TextConfig& config = TextConfig());
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TextDrawable(const Array<char>& atlasMetadata, const TextConfig& config = TextConfig());
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TextDrawable(const std::string& atlasMetadataFile, const TextConfig& config = TextConfig());
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TextDrawable(const std::string& atlasMetadataFile, Texture* atlasTex, const TextConfig& config = TextConfig());
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TextDrawable(const Array<char>& atlasMetadata, Texture* atlasTex, const TextConfig& config = TextConfig());
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TextDrawable(const std::shared_ptr<AtlasData>& atlasData, const TextConfig& config = TextConfig());
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void GenerateText(const std::string& text, const Math::Vector3f& pos = Math::Vector3f(0.f));
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void SetConfig(const TextConfig& cfg) { m_cfg = cfg; }
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void SetAtlasData(const std::shared_ptr<AtlasData>& atlasData);
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[[nodiscard]] Math::AABB& GetBoundingBox() { return m_bbox; }
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[[nodiscard]] TextConfig& GetConfig() { return m_cfg; }
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[[nodiscard]] const std::string& GetText() const { return m_text; }
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[[nodiscard]] const std::shared_ptr<AtlasData>& GetAtlasData() { return m_atlasData; }
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[[nodiscard]] Geometry* GetGeometry() { return &m_geometry; }
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[[nodiscard]] Texture* GetTexture() { return &m_atlasData->texture; }
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[[nodiscard]] UniformBuffer* GetUniformBuffer() { return &m_uniBuffer; }
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[[nodiscard]] static Shader* GetDefaultShader(FontAtlasType type);
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};
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}
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