Files
OpenVulkano/openVulkanoCpp/Shader/subpixelText.frag
2025-01-13 11:05:54 +01:00

21 lines
495 B
GLSL

#version 450
layout(location = 0) in vec4 color;
layout(location = 1) in vec4 bgColor;
layout(location = 2) in vec2 texCoord;
layout(location = 0) out vec4 outColor;
layout(set = 2, binding = 0) uniform sampler2D texSampler;
void main()
{
vec4 sampled = texture(texSampler, texCoord);
float alpha = max(sampled.r, max(sampled.g, sampled.b));
outColor = vec4(color) * vec4(sampled.rgb, alpha);
if (bgColor.a != 0)
{
outColor = mix(bgColor, outColor, alpha);
}
}