Files
OpenVulkano/openVulkanoCpp/Controller/ArcballCameraController.cpp
2024-06-24 16:49:56 +02:00

92 lines
3.8 KiB
C++

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "ArcballCameraController.hpp"
#include "Scene/Camera.hpp"
#include "Input/InputManager.hpp"
#include "Input/InputKey.hpp"
#include "Base/FrameMetadata.hpp"
namespace OpenVulkano
{
void ArcballCameraController::SetupInputActions()
{
auto input = Input::InputManager::GetInstance();
m_actionForward = input->GetAction("forward");
m_actionSide = input->GetAction("side");
m_actionUp = input->GetAction("up");
m_actionLookUp = input->GetAction("look up");
m_actionLookSide = input->GetAction("look side");
}
void ArcballCameraController::Tick()
{
if (!GetCamera()) return;
Input::InputManager* input = Input::InputManager::GetInstance();
Math::Vector4f_SIMD position = GetCamera()->GetPosition();
yaw += input->GetAxis(m_actionLookSide);
pitch += input->GetAxis(m_actionLookUp);
pitch = std::min(1.5f, std::max(-1.5f, pitch));
Math::Matrix4f rotateY = Math::Utils::rotate(yaw, Math::Vector3f_SIMD(0, 1, 0));
Math::Vector4f x = rotateY * Math::Vector4f(1, 0, 0, 0);
Math::Matrix4f rotateX = Math::Utils::rotate(pitch, Math::Vector3f_SIMD(x));
position = rotateX * rotateY * Math::Vector4f_SIMD(0, 0, 3, 0);
position += m_pivotPoint;
// Move the camera and the pivot point
Math::Vector3f_SIMD vec(input->GetAxis(m_actionSide), input->GetAxis(m_actionUp), -input->GetAxis(m_actionForward));
if (vec != Math::Vector3f_SIMD (0))
{
if (Math::Utils::length2(vec) > 1.0f)
{
vec = Math::Utils::normalize(vec);
}
const float timeScale = CURRENT_FRAME.frameTime; //TODO
vec = vec * timeScale * 3.0f; // scale vector
vec = GetCamera()->GetRotationMatrix() * Math::Vector3f(vec);
const Math::Vector4f_SIMD movement(vec, 0);
position += movement;
m_pivotPoint += movement;
}
// Update the camera view
GetCamera()->SetViewMatrix(Math::Utils::lookAt(reinterpret_cast<Math::Vector3f_SIMD&>(position),
reinterpret_cast<Math::Vector3f_SIMD&>(m_pivotPoint),
Math::Vector3f_SIMD(0,1,0)));
}
void ArcballCameraController::SetActive()
{
Math::Vector3f viewDir = Math::Utils::normalize(GetCamera()->GetViewDirection());
m_pivotPoint = GetCamera()->GetPosition() + Math::Vector4f(viewDir * 3.0f, 0);
pitch = Math::Utils::asin(viewDir.y);
yaw = Math::Utils::atan(-viewDir.x, -viewDir.z);
}
void ArcballCameraController::SetDefaultKeybindings()
{
m_actionForward->BindKey(Input::InputKey::Controller::AXIS_LEFT_Y);
m_actionForward->BindAxisButtons(Input::InputKey::Keyboard::KEY_W, Input::InputKey::Keyboard::KEY_S);
m_actionForward->BindKey(Input::InputKey::Touch::AXIS_PINCH, 0.2f);
m_actionSide->BindKey(Input::InputKey::Controller::AXIS_LEFT_X);
m_actionSide->BindAxisButtons(Input::InputKey::Keyboard::KEY_D, Input::InputKey::Keyboard::KEY_A);
m_actionSide->BindKey(Input::InputKey::Touch::AXIS_PAN_TWO_FINGERS_X, -0.03f);
m_actionUp->BindAxisButtons(Input::InputKey::Keyboard::KEY_SPACE, Input::InputKey::Keyboard::KEY_LEFT_CONTROL);
m_actionUp->BindKey(Input::InputKey::Touch::AXIS_PAN_TWO_FINGERS_Y, 0.03f);
m_actionLookUp->BindKey(Input::InputKey::Controller::AXIS_RIGHT_Y);
m_actionLookUp->BindAxisButtons(Input::InputKey::Keyboard::KEY_DOWN, Input::InputKey::Keyboard::KEY_UP);
m_actionLookUp->BindKey(Input::InputKey::Touch::AXIS_PAN_Y, -0.001f);
m_actionLookSide->BindKey(Input::InputKey::Controller::AXIS_RIGHT_X);
m_actionLookSide->BindAxisButtons(Input::InputKey::Keyboard::KEY_RIGHT, Input::InputKey::Keyboard::KEY_LEFT);
m_actionLookSide->BindKey(Input::InputKey::Touch::AXIS_PAN_X, -0.001f);
m_actionLookUp->BindKey(Input::InputKey::Mouse::AXIS_Y);
m_actionLookSide->BindKey(Input::InputKey::Mouse::AXIS_X);
}
}