Files
OpenVulkano/openVulkanoCpp/Vulkan/Scene/VulkanNode.hpp
2019-10-14 23:02:51 +02:00

54 lines
1.1 KiB
C++

#pragma once
#include "../../Base/ICloseable.hpp"
#include "IRecordable.hpp"
#include "../../Scene/Camera.hpp"
#include "../Resources/UniformBuffer.hpp"
namespace openVulkanoCpp
{
namespace Vulkan
{
struct VulkanNode : virtual IRecordable, virtual ICloseable
{
Scene::Node* node = nullptr;
UniformBuffer* buffer = nullptr;
virtual void Init(Scene::Node* node, UniformBuffer* uniformBuffer)
{
this->node = node;
this->buffer = uniformBuffer;
}
void Record(vk::CommandBuffer& cmdBuffer, uint32_t bufferId) override
{
buffer->Record(cmdBuffer, 0);
}
void Close() override {}
};
struct VulkanNodeDynamic : VulkanNode
{
uint32_t lastUpdate = -1;
void Init(Scene::Node* node, UniformBuffer* uniformBuffer) override
{
VulkanNode::Init(node, uniformBuffer);
lastUpdate = -1;
}
void Record(vk::CommandBuffer& cmdBuffer, uint32_t bufferId) override
{
if(bufferId != lastUpdate)
{
lastUpdate = bufferId;
buffer->Update(&node->worldMat, sizeof(glm::mat4x4), bufferId);
}
buffer->Record(cmdBuffer, bufferId);
}
void Close() override{}
};
}
}