Files
OpenVulkano/openVulkanoCpp/Shader/basicTexture.frag

11 lines
247 B
GLSL

#version 450
layout(location = 0) in vec4 color;
layout(location = 1) in vec2 texCoord;
layout(location = 0) out vec4 outColor;
layout(set = 2, binding = 0) uniform sampler2D texSampler;
void main()
{
outColor = texture(texSampler, texCoord);
}