Files
OpenVulkano/tests/RGB565.cpp

190 lines
4.3 KiB
C++

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include <catch2/catch_all.hpp>
#include <cmath>
#include "Math/RGB565.hpp"
using namespace OpenVulkano::Math;
namespace
{
bool almostEqual(float a, float b, float epsilon = 0.001f) { return std::fabs(a - b) < epsilon; }
}
TEST_CASE("test_rgb565_default_ctor", "[RGB565]")
{
RGB565 color;
REQUIRE(color.GetR() == 0);
REQUIRE(color.GetG() == 0);
REQUIRE(color.GetB() == 0);
}
TEST_CASE("test_rgb565_creation", "[RGB565]")
{
RGB565 color1(Vector4uc(255, 255, 255, 129));
REQUIRE(color1.r == 31);
REQUIRE(color1.g == 63);
REQUIRE(color1.b == 31);
RGB565 color2(Vector4f(1.0f, 1.0f, 1.0f, 1.0f));
REQUIRE(color2.r == 31);
REQUIRE(color2.g == 63);
REQUIRE(color2.b == 31);
RGB565 color3(Vector4i(128, 128, 128, 0));
REQUIRE(color3.r == 15);
REQUIRE(color3.g == 31);
REQUIRE(color3.b == 15);
}
TEST_CASE("test_rgb565_conversion_to_vector3", "[RGB565]")
{
RGB565 color(Vector4i(255, 0, 0, 1));
Vector3f vec = color.Get3Normalized<float>();
REQUIRE(almostEqual(vec.x, 1.0f));
REQUIRE(almostEqual(vec.y, 0.0f));
REQUIRE(almostEqual(vec.z, 0.0f));
Vector3f vec3 { 0.1f, 0.5f, 1.0f };
RGB565 color2(vec3);
REQUIRE(almostEqual(color2.GetR_Normalized(), 0.096));
REQUIRE(almostEqual(color2.GetG_Normalized(), 0.492));
REQUIRE(almostEqual(color2.GetB_Normalized(), 1.0));
}
TEST_CASE("test_rgb565_conversion_to_vector4", "[RGB565]")
{
RGB565 color(Vector4i(255, 0, 0, 129));
Vector4f vec = color.Get4Normalized<float>();
REQUIRE(almostEqual(vec.x, 1.0f));
REQUIRE(almostEqual(vec.y, 0.0f));
REQUIRE(almostEqual(vec.z, 0.0f));
REQUIRE(almostEqual(vec.w, 1.0f));
}
TEST_CASE("test_rgb565_conversion_from_vector3", "[RGB565]")
{
Vector3f vec(1.0f, 0.5f, 0.25f);
RGB565 color(vec);
REQUIRE(color.r == 31);
REQUIRE(color.g == 31);
REQUIRE(color.b == 7);
}
TEST_CASE("test_rgb565_conversion_from_vector4", "[RGB565]")
{
Vector4f vec(0.0f, 1.0f, 0.5f, 0.0f);
RGB565 color(vec);
REQUIRE(color.r == 0);
REQUIRE(color.g == 63);
REQUIRE(color.b == 15);
}
TEST_CASE("test_rgb565_cast_to_vector4", "[RGB565]")
{
RGB565 color;
color.r = 31;
color.g = 31;
color.b = 7;
Vector4f casted = (Vector4f)color;
REQUIRE(almostEqual(casted.r, 1.0));
REQUIRE(almostEqual(casted.g, 0.492));
REQUIRE(almostEqual(casted.b, 0.225));
}
TEST_CASE("test_rgb565_getters_setters", "[RGB565]")
{
RGB565 color;
color.SetR_Normalized(0.1f);
color.SetG_Normalized(0.5f);
color.SetB_Normalized(1.0f);
REQUIRE(almostEqual(color.GetR_Normalized(), 0.096));
REQUIRE(almostEqual(color.GetG_Normalized(), 0.492));
REQUIRE(almostEqual(color.GetB_Normalized(), 1.0));
color = RGB565(Vector3<uint8_t> { 255, 127, 63 });
Vector3<uint8_t> vec3 = color;
REQUIRE(vec3.r == 255);
REQUIRE(vec3.g == 125);
REQUIRE(vec3.b == 57);
}
TEST_CASE("test_rgb565_comparison", "[RGB565]")
{
RGB565 color1(Vector4<uint8_t>{255, 127, 63, 255});
RGB565 color2(Vector4<uint8_t>{255, 127, 63, 255});
RGB565 color3(Vector4<uint8_t>{63, 127, 255, 255});
REQUIRE(color1 == color2);
REQUIRE(color1 != color3);
{
RGB565 color4 = color1;
REQUIRE(color4 == color1);
}
Vector3<uint8_t> vec3 { 255, 127, 63 };
color1 = vec3;
REQUIRE(color1.GetR() == 255);
REQUIRE(color1.GetG() == 125);
REQUIRE(color1.GetB() == 57);
Vector4<float> vec4 { 0.1f, 0.5f, 1.0f, 0.7f };
color1 = vec4;
REQUIRE(almostEqual(color1.GetR_Normalized(), 0.096));
REQUIRE(almostEqual(color1.GetG_Normalized(), 0.492));
REQUIRE(almostEqual(color1.GetB_Normalized(), 1.0));
}
TEST_CASE("test_rgb565_operators", "[RGB565]")
{
RGB565 rgb1, rgb2;
rgb1.SetR(255);
rgb1.SetG(127);
rgb1.SetB(63);
rgb2.SetR(255);
rgb2.SetG(127);
rgb2.SetB(63);
REQUIRE(rgb1 == rgb2);
rgb2.SetB(0);
REQUIRE(rgb1 != rgb2);
rgb1.SetR(255);
rgb1.SetG(127);
rgb1.SetB(63);
rgb2 = rgb1;
REQUIRE(rgb1 == rgb2);
Vector3i delta(10, 20, 30);
rgb1.SetR(100);
rgb1.SetG(50);
rgb1.SetB(25);
rgb1 += delta;
REQUIRE(rgb1.GetR() == 106);
REQUIRE(rgb1.GetG() == 64);
REQUIRE(rgb1.GetB() == 49);
rgb1.SetR(100);
rgb1.SetG(50);
rgb1.SetB(25);
rgb1 -= delta;
REQUIRE(rgb1.GetR() == 82);
REQUIRE(rgb1.GetG() == 24);
REQUIRE(rgb1.GetB() == 0); // Expect to clamp here
}