54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "Base/Render/RenderResource.hpp"
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#include "Scene/UpdateFrequency.hpp"
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namespace OpenVulkano::Scene
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{
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class VertexBuffer final : public RenderResourceHolder<VertexBuffer>
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{
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public:
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size_t size = 0;
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const void* data = nullptr;
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UpdateFrequency updateFrequency = UpdateFrequency::Never;
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bool updated = true;
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bool ownsMemory = true;
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~VertexBuffer() { Close(); }
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void Init(size_t size, const void* data)
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{
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this->size = size;
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this->data = data;
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this->ownsMemory = false;
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}
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void Init(size_t size)
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{
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this->size = size;
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this->data = malloc(size);
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this->ownsMemory = true;
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}
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template<typename T>
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T* Init(size_t count)
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{
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Init(count * sizeof(T));
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return static_cast<T*>(const_cast<void*>(data));
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}
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void Close()
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{
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if (ownsMemory && data) free(const_cast<void*>(data));
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data = nullptr;
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}
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UpdateFrequency GetUpdateFrequency() const { return updateFrequency; }
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};
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} |