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OpenVulkano/openVulkanoCpp/Vulkan/Resources/ResourceManager.cpp
2024-07-11 16:56:26 +02:00

356 lines
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C++

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "ResourceManager.hpp"
#include "ManagedBuffer.hpp"
#include "MemoryAllocation.hpp"
#include "Scene/Vertex.hpp"
#include "Scene/Geometry.hpp"
#include "Scene/Material.hpp"
#include "Scene/UniformBuffer.hpp"
#include "Scene/Camera.hpp"
#include "Math/ByteSize.hpp"
#include "Vulkan/Context.hpp"
#include "Vulkan/Image.hpp"
#include "Vulkan/Scene/VulkanShader.hpp"
#include "Vulkan/Scene/VulkanGeometry.hpp"
#include "Vulkan/Scene/VulkanNode.hpp"
#include "Vulkan/Scene/VulkanTexture.hpp"
#include "Vulkan/Scene/VulkanCamera.hpp"
#include "Vulkan/Scene/VulkanUniformBuffer.hpp"
namespace OpenVulkano::Vulkan
{
ResourceManager* ResourceManager::INSTANCE;
struct ResourceManager::FrameResources
{
vk::Device device;
vk::CommandPool cmdPool;
vk::CommandBuffer cmdBuffer;
vk::Semaphore semaphore;
FrameResources(Device* device)
{
this->device = device->device;
cmdPool = this->device.createCommandPool({ {}, device->queueIndices.transfer });
cmdBuffer = this->device.allocateCommandBuffers({ cmdPool, vk::CommandBufferLevel::ePrimary, 1 })[0];
semaphore = this->device.createSemaphore({});
}
~FrameResources()
{
device.freeCommandBuffers(cmdPool, 1, &cmdBuffer);
device.destroyCommandPool(cmdPool);
device.destroy(semaphore);
}
};
ResourceManager::ResourceManager()
{
static_assert(sizeof(DescriptorSetLayoutBinding) == sizeof(vk::DescriptorSetLayoutBinding));
}
ResourceManager::~ResourceManager() noexcept
{
if (device) ResourceManager::Close();
}
void ResourceManager::Init(Context* context, int buffers)
{
this->context = context;
device = context->device->device;
uniformBufferAlignment = context->device->properties.limits.minUniformBufferOffsetAlignment;
frameResources = Array<FrameResources>(static_cast<size_t>(buffers), context->device.get());
memPool.Init(context->device.get(), buffers);
transferQueue = this->device.getQueue(context->device->queueIndices.transfer, 0);
// Setup descriptor pool
constexpr vk::DescriptorPoolSize sizeInfo[] = {
{ vk::DescriptorType::eSampler, 100000 },
{ vk::DescriptorType::eCombinedImageSampler, 100000 },
{ vk::DescriptorType::eSampledImage, 100000 },
{ vk::DescriptorType::eStorageImage, 100000 },
{ vk::DescriptorType::eUniformTexelBuffer, 100000 },
{ vk::DescriptorType::eStorageTexelBuffer, 100000 },
{ vk::DescriptorType::eUniformBuffer, 100000 },
{ vk::DescriptorType::eStorageBuffer, 100000 },
{ vk::DescriptorType::eUniformBufferDynamic, 100000 },
{ vk::DescriptorType::eStorageBufferDynamic, 100000 },
{ vk::DescriptorType::eInputAttachment, 100000 }
};
const vk::DescriptorPoolCreateInfo poolCreateInfo(vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 100000, std::size(sizeInfo), sizeInfo);
descriptorPool = device.createDescriptorPool(poolCreateInfo);
INSTANCE = this;
}
void ResourceManager::Close()
{
transferQueue.waitIdle();
transferQueue = nullptr;
geometries.clear();
nodes.clear();
textures.clear();
cameras.clear();
uniforms.clear();
device.destroyDescriptorPool(descriptorPool);
for (auto& sampler : samplerCache)
{
device.destroy(sampler.second);
}
samplerCache.clear();
for(auto& layout : descriptorSetLayoutCache)
{
device.destroy(layout.second);
}
descriptorSetLayoutCache.clear();
shaders.clear();
memPool.Close();
device = nullptr;
}
vk::CommandBuffer& ResourceManager::GetCmdBuffer() { return frameResources[currentBuffer].cmdBuffer; }
void ResourceManager::StartFrame(uint64_t frameId)
{
currentBuffer = frameId;
memPool.StartFrame(frameId);
device.resetCommandPool(frameResources[currentBuffer].cmdPool, {});
GetCmdBuffer().begin({ vk::CommandBufferUsageFlagBits::eOneTimeSubmit });
}
vk::Semaphore ResourceManager::EndFrame()
{
GetCmdBuffer().end();
vk::SubmitInfo si = { 0, nullptr, nullptr, 1, &frameResources[currentBuffer].cmdBuffer, 1, &frameResources[currentBuffer].semaphore };
transferQueue.submit(1, &si, vk::Fence());
return frameResources[currentBuffer].semaphore;
}
void ResourceManager::Resize()
{
for (auto& shader : shaders)
{
shader->Resize();
}
}
VulkanGeometry* ResourceManager::PrepareGeometry(Scene::Geometry* geometry)
{
const std::unique_lock lock(mutex);
if(!geometry->renderGeo)
{
ManagedBuffer::Ptr vertexBuffer =
CreateDeviceOnlyBufferWithData(sizeof(Vertex) * geometry->GetVertexCount(), vk::BufferUsageFlagBits::eVertexBuffer, geometry->GetVertices());
ManagedBuffer::Ptr indexBuffer =
CreateDeviceOnlyBufferWithData(Utils::EnumAsInt(geometry->indexType) * geometry->GetIndexCount(), vk::BufferUsageFlagBits::eIndexBuffer, geometry->GetIndices());
VulkanGeometry* vkGeo = new VulkanGeometry(geometry, vertexBuffer, indexBuffer);
geometries.emplace_back(vkGeo);
geometry->renderGeo = vkGeo;
return vkGeo;
}
return dynamic_cast<VulkanGeometry*>(geometry->renderGeo);
}
void ResourceManager::PrepareMaterial(Scene::Material* material)
{
if (material->texture && !material->texture->renderTexture)
{
PrepareTexture(material->texture);
}
}
VulkanNode* ResourceManager::PrepareNode(Scene::Node* node)
{
const std::unique_lock lock(mutex);
if (!node->renderNode)
{
UniformBuffer* uBuffer = new UniformBuffer();
ManagedBuffer::Ptr buffer;
VulkanNode* vkNode;
const vk::DeviceSize allocSize = Utils::Align(sizeof(Math::Matrix4f), uniformBufferAlignment);
vk::DeviceSize frameSize = 0;
if (node->GetUpdateFrequency() != Scene::UpdateFrequency::Never)
{
frameSize = allocSize;
vkNode = new VulkanNodeDynamic();
const uint32_t imgs = context->swapChain.GetImageCount();
buffer = memPool.CreateBuffer(imgs * allocSize, vk::BufferUsageFlagBits::eUniformBuffer, vk::MemoryPropertyFlagBits::eHostCoherent | vk::MemoryPropertyFlagBits::eHostVisible);
buffer->Map();
}
else
{
vkNode = new VulkanNode();
buffer = CreateDeviceOnlyBufferWithData(Scene::Node::SIZE, vk::BufferUsageFlagBits::eUniformBuffer, &node->worldMat);
}
uBuffer->Init(std::move(buffer), frameSize, allocSize, GetDescriptorLayoutSet(Scene::Node::DESCRIPTOR_SET_LAYOUT_BINDING), Scene::Node::DESCRIPTOR_SET_LAYOUT_BINDING, 0);
vkNode->Init(node, uBuffer);
node->renderNode = vkNode;
nodes.emplace_back(vkNode);
}
return static_cast<VulkanNode*>(node->renderNode);
}
VulkanCamera* ResourceManager::PrepareCamera(Scene::Camera* camera)
{
const std::unique_lock lock(mutex);
if (!camera->renderCamera)
{
const vk::DeviceSize allocSize = Utils::Align(Scene::Camera::SIZE, uniformBufferAlignment);
const uint32_t imgs = context->swapChain.GetImageCount();
ManagedBuffer::Ptr buffer = memPool.CreateBuffer(imgs * allocSize, vk::BufferUsageFlagBits::eUniformBuffer, vk::MemoryPropertyFlagBits::eHostCoherent | vk::MemoryPropertyFlagBits::eHostVisible);
buffer->Map();
UniformBuffer* uBuffer = new UniformBuffer();
uBuffer->Init(std::move(buffer), allocSize, allocSize, GetDescriptorLayoutSet(Scene::Camera::DESCRIPTOR_SET_LAYOUT_BINDING), Scene::Camera::DESCRIPTOR_SET_LAYOUT_BINDING, 1);
VulkanCamera* vkCam = new VulkanCamera();
vkCam->Init(camera, uBuffer);
cameras.emplace_back(vkCam);
camera->renderCamera = vkCam;
}
return static_cast<VulkanCamera*>(camera->renderCamera);
}
UniformBuffer* ResourceManager::CreateUniformBuffer(const DescriptorSetLayoutBinding& binding, size_t size, void* data, uint32_t setId)
{
const std::unique_lock lock(mutex);
const vk::DeviceSize allocSize = Utils::Align(size, uniformBufferAlignment);
auto buffer = CreateDeviceOnlyBufferWithData(allocSize, vk::BufferUsageFlagBits::eUniformBuffer, data);
UniformBuffer* uBuffer = new UniformBuffer();
uBuffer->Init(std::move(buffer), 0, allocSize, GetDescriptorLayoutSet(binding), binding, setId);
return uBuffer;
}
vk::DescriptorSetLayout* ResourceManager::GetDescriptorLayoutSet(const DescriptorSetLayoutBinding& descriptorSetLayoutBinding)
{
auto& layout = descriptorSetLayoutCache[descriptorSetLayoutBinding];
if (!layout)
{
vk::DescriptorSetLayoutCreateInfo createInfo({}, 1, &reinterpret_cast<const vk::DescriptorSetLayoutBinding&>(descriptorSetLayoutBinding));
layout = device.createDescriptorSetLayout(createInfo);
}
return &layout;
}
MemoryPool::ManagedBufferPtr ResourceManager::CreateSharedMemoryBuffer(const size_t size)
{
const std::unique_lock lock(mutex);
return memPool.CreateSharedMemoryBuffer(size);
}
void ResourceManager::RemoveShader(VulkanShader* shader)
{
if (!transferQueue) return;
const std::unique_lock lock(mutex);
std::vector<std::unique_ptr<VulkanShader>>::iterator object =
find_if(shaders.begin(), shaders.end(),
[&](auto& obj){ return obj.get() == shader; }
);
shaders.erase(object);
}
void ResourceManager::CopyDataToImage(vk::DeviceSize size, void* data, Image* image)
{
ManagedBuffer::Ptr uploadBuffer = memPool.CreateBuffer(size, vk::BufferUsageFlagBits::eTransferSrc, vk::MemoryPropertyFlagBits::eHostCoherent | vk::MemoryPropertyFlagBits::eHostVisible);
uploadBuffer->Copy(data, size, 0);
image->SetLayout(GetCmdBuffer(), vk::ImageAspectFlagBits::eColor, vk::ImageLayout::eTransferDstOptimal);
vk::BufferImageCopy region(0, 0, 0, { vk::ImageAspectFlagBits::eColor, 0, 0, 1 }, { 0, 0, 0 }, image->extent);
GetCmdBuffer().copyBufferToImage(uploadBuffer->buffer, image->image, vk::ImageLayout::eTransferDstOptimal, 1, &region);
image->SetLayout(GetCmdBuffer(), vk::ImageAspectFlagBits::eColor, vk::ImageLayout::eShaderReadOnlyOptimal, vk::ImageLayout::eTransferDstOptimal);
// TODO set access masks for mip and array layers
//GetCmdBuffer().pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eTransfer, {}, 0, nullptr, 0, nullptr, 1, &barrier );
}
ManagedBuffer::Ptr ResourceManager::CreateDeviceOnlyBufferWithData(vk::DeviceSize size, vk::BufferUsageFlagBits usage, const void* data)
{
ManagedBuffer::Ptr target = memPool.CreateBuffer(size, usage | vk::BufferUsageFlagBits::eTransferDst, vk::MemoryPropertyFlagBits::eDeviceLocal);
ManagedBuffer::Ptr uploadBuffer = memPool.CreateBuffer(size, vk::BufferUsageFlagBits::eTransferSrc, vk::MemoryPropertyFlagBits::eHostCoherent | vk::MemoryPropertyFlagBits::eHostVisible);
uploadBuffer->Copy(data, size, 0);
RecordCopy(uploadBuffer->buffer, target->buffer, size);
return target;
}
VulkanShader* ResourceManager::CreateShader(Scene::Shader* shader)
{
const std::unique_lock lock(mutex);
if (shader->renderShader) return static_cast<VulkanShader*>(shader->renderShader);
VulkanShader* vkShader = new VulkanShader();
vkShader->Init(context, shader, this);
shaders.emplace_back(vkShader);
return vkShader;
}
VulkanTexture* ResourceManager::PrepareTexture(Scene::Texture* texture)
{
const std::unique_lock lock(mutex);
if (texture->renderTexture) return static_cast<VulkanTexture*>(texture->renderTexture);
VulkanTexture* vkTexture;
if (texture->updateFrequency == Scene::UpdateFrequency::Never)
vkTexture = new VulkanTexture();
else
vkTexture = new VulkanTextureDynamic();
vkTexture->Init(this, texture, GetDescriptorLayoutSet(Scene::Texture::DESCRIPTOR_SET_LAYOUT_BINDING), Scene::Texture::DESCRIPTOR_SET_LAYOUT_BINDING);
textures.emplace_back(vkTexture);
return vkTexture;
}
VulkanUniformBuffer* ResourceManager::PrepareUniformBuffer(Scene::UniformBuffer* buffer)
{
const std::unique_lock lock(mutex);
if (buffer->renderBuffer) return static_cast<VulkanUniformBuffer*>(buffer->renderBuffer);
VulkanUniformBuffer* vkBuffer;
ManagedBuffer::Ptr mBuffer;
const vk::DeviceSize allocSize = Utils::Align(buffer->size, uniformBufferAlignment);
vk::DeviceSize frameSize = 0;
if (buffer->GetUpdateFrequency() != Scene::UpdateFrequency::Never)
{
frameSize = allocSize;
vkBuffer = new VulkanUniformBufferDynamic();
const uint32_t imgs = context->swapChain.GetImageCount();
mBuffer = memPool.CreateBuffer(imgs * allocSize, vk::BufferUsageFlagBits::eUniformBuffer, vk::MemoryPropertyFlagBits::eHostCoherent | vk::MemoryPropertyFlagBits::eHostVisible);
mBuffer->Map();
}
else
{
vkBuffer = new VulkanUniformBuffer();
mBuffer = CreateDeviceOnlyBufferWithData(Scene::Node::SIZE, vk::BufferUsageFlagBits::eUniformBuffer, buffer->data);
buffer->updated = false;
}
UniformBuffer* uBuffer = new UniformBuffer();
const uint64_t s = mBuffer->size;
uBuffer->Init(std::move(mBuffer), 0, s, GetDescriptorLayoutSet(buffer->binding), buffer->binding, buffer->setId);
vkBuffer->Init(buffer, uBuffer);
uniforms.emplace_back(vkBuffer);
return vkBuffer;
}
vk::Sampler ResourceManager::CreateSampler(const vk::SamplerCreateInfo& samplerConfig)
{
auto& sampler = samplerCache[samplerConfig];
if (!sampler) sampler = device.createSampler(samplerConfig);
return sampler;
}
}