45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "Scene/TextDrawable.hpp"
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#include "VulkanNode.hpp"
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#include "Vulkan/VulkanDrawContext.hpp"
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#include "Vulkan/Scene/VulkanUniformBuffer.hpp"
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#include "Vulkan/Scene/VulkanVertexBuffer.hpp"
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#include "VulkanTexture.hpp"
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using namespace OpenVulkano::Scene;
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namespace OpenVulkano::Vulkan
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{
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void EncodeTextDrawable(Drawable* instance, VulkanDrawContext* drawContext)
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{
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TextDrawable* drawable = static_cast<TextDrawable*>(instance);
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VertexBuffer* vbo = drawable->GetVertexBuffer();
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VulkanVertexBuffer* renderVbo = vbo->GetRenderResource();
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if (!renderVbo) renderVbo = drawContext->renderer->GetResourceManager().PrepareVertexBuffer(vbo);
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renderVbo->RecordBind(drawContext->commandBuffer);
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VulkanTexture* renderTexture = drawable->GetTexture()->GetRenderResource();
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if (!renderTexture)
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{
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renderTexture = drawContext->renderer->GetResourceManager().PrepareTexture(drawable->GetTexture());
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}
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renderTexture->Record(drawContext);
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for(Node* node : instance->GetNodes())
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{
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if (!node->IsEnabled()) [[unlikely]] continue;
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drawContext->EncodeNode(node);
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drawContext->commandBuffer.draw(4, drawable->GetSymbolCount(), 0, 0);
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}
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}
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}
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namespace
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{
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[[maybe_unused]] void* textDrawableVulkanEncoderReg = DrawEncoder::RegisterVulkanEncodeFunction<TextDrawable>(&OpenVulkano::Vulkan::EncodeTextDrawable);
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} |