Files
OpenVulkano/openVulkanoCpp/Shader/sdfText.frag
2025-01-04 02:46:24 +01:00

28 lines
672 B
GLSL

#version 450
layout(location = 1) in vec2 texCoord;
layout(location = 0) out vec4 outColor;
layout(set = 2, binding = 0) uniform sampler2D texSampler;
layout(set = 3, binding = 0) uniform TextConfig
{
vec4 textColor;
vec4 backgroundColor;
float threshold;
float smoothing;
} textConfig;
void main()
{
float distance = texture(texSampler, texCoord).r;
float alpha = smoothstep(textConfig.threshold - textConfig.smoothing, textConfig.threshold + textConfig.smoothing, distance);
outColor = vec4(textConfig.textColor) * alpha;
if (textConfig.backgroundColor.a != 0)
{
outColor = mix(textConfig.backgroundColor, outColor, alpha);
}
}