Files
OpenVulkano/openVulkanoCpp/Shader/text.frag
2025-01-04 02:46:24 +01:00

23 lines
488 B
GLSL

#version 450
//layout(location = 0) in vec4 color;
layout(location = 1) in vec2 texCoord;
layout(location = 0) out vec4 outColor;
layout(set = 2, binding = 0) uniform sampler2D texSampler;
layout(set = 3, binding = 0) uniform TextConfig
{
vec4 textColor;
vec4 backgroundColor;
float threshold;
float smoothing;
} textConfig;
void main()
{
vec4 sampled = vec4(1.0, 1.0, 1.0, texture(texSampler, texCoord).r);
outColor = vec4(textConfig.textColor) * sampled;
}