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OpenVulkano/openVulkanoCpp/Math/Frustum.hpp
2021-02-09 00:24:11 +01:00

149 lines
5.2 KiB
C++

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "Math.hpp"
#ifdef NEAR
#undef NEAR
#endif
#ifdef FAR
#undef FAR
#endif
namespace openVulkanoCpp::Math
{
class Frustum
{
enum Planes
{
LEFT = 0,
RIGHT,
BOTTOM,
TOP,
NEAR,
FAR,
COUNT,
COMBINATIONS = COUNT * (COUNT - 1) / 2
};
public:
Frustum()
{}
// m = ProjectionMatrix * ViewMatrix
Frustum(Math::Matrix4f m)
{
m = Math::Utils::transpose(m);
m_planes[LEFT] = m[3] + m[0];
m_planes[RIGHT] = m[3] - m[0];
m_planes[BOTTOM] = m[3] + m[1];
m_planes[TOP] = m[3] - m[1];
m_planes[NEAR] = m[3] + m[2];
m_planes[FAR] = m[3] - m[2];
Math::Vector3f crosses[COMBINATIONS] = {
Math::Utils::cross(Math::Vector3f(m_planes[LEFT]), Math::Vector3f(m_planes[RIGHT])),
Math::Utils::cross(Math::Vector3f(m_planes[LEFT]), Math::Vector3f(m_planes[BOTTOM])),
Math::Utils::cross(Math::Vector3f(m_planes[LEFT]), Math::Vector3f(m_planes[TOP])),
Math::Utils::cross(Math::Vector3f(m_planes[LEFT]), Math::Vector3f(m_planes[NEAR])),
Math::Utils::cross(Math::Vector3f(m_planes[LEFT]), Math::Vector3f(m_planes[FAR])),
Math::Utils::cross(Math::Vector3f(m_planes[RIGHT]), Math::Vector3f(m_planes[BOTTOM])),
Math::Utils::cross(Math::Vector3f(m_planes[RIGHT]), Math::Vector3f(m_planes[TOP])),
Math::Utils::cross(Math::Vector3f(m_planes[RIGHT]), Math::Vector3f(m_planes[NEAR])),
Math::Utils::cross(Math::Vector3f(m_planes[RIGHT]), Math::Vector3f(m_planes[FAR])),
Math::Utils::cross(Math::Vector3f(m_planes[BOTTOM]), Math::Vector3f(m_planes[TOP])),
Math::Utils::cross(Math::Vector3f(m_planes[BOTTOM]), Math::Vector3f(m_planes[NEAR])),
Math::Utils::cross(Math::Vector3f(m_planes[BOTTOM]), Math::Vector3f(m_planes[FAR])),
Math::Utils::cross(Math::Vector3f(m_planes[TOP]), Math::Vector3f(m_planes[NEAR])),
Math::Utils::cross(Math::Vector3f(m_planes[TOP]), Math::Vector3f(m_planes[FAR])),
Math::Utils::cross(Math::Vector3f(m_planes[NEAR]), Math::Vector3f(m_planes[FAR]))
};
m_points[0] = Intersection<LEFT, BOTTOM, NEAR>(crosses);
m_points[1] = Intersection<LEFT, TOP, NEAR>(crosses);
m_points[2] = Intersection<RIGHT, BOTTOM, NEAR>(crosses);
m_points[3] = Intersection<RIGHT, TOP, NEAR>(crosses);
m_points[4] = Intersection<LEFT, BOTTOM, FAR>(crosses);
m_points[5] = Intersection<LEFT, TOP, FAR>(crosses);
m_points[6] = Intersection<RIGHT, BOTTOM, FAR>(crosses);
m_points[7] = Intersection<RIGHT, TOP, FAR>(crosses);
}
// http://iquilezles.org/www/articles/frustumcorrect/frustumcorrect.htm
bool IsBoxVisible(const Math::Vector3f& minp, const Math::Vector3f& maxp) const
{ // http://iquilezles.org/www/articles/frustumcorrect/frustumcorrect.htm
// check box outside/inside of frustum
for (int i = 0; i < COUNT; i++)
{
if ((Math::Utils::dot(m_planes[i], Math::Vector4f(minp.x, minp.y, minp.z, 1.0f)) < 0.0) &&
(Math::Utils::dot(m_planes[i], Math::Vector4f(maxp.x, minp.y, minp.z, 1.0f)) < 0.0) &&
(Math::Utils::dot(m_planes[i], Math::Vector4f(minp.x, maxp.y, minp.z, 1.0f)) < 0.0) &&
(Math::Utils::dot(m_planes[i], Math::Vector4f(maxp.x, maxp.y, minp.z, 1.0f)) < 0.0) &&
(Math::Utils::dot(m_planes[i], Math::Vector4f(minp.x, minp.y, maxp.z, 1.0f)) < 0.0) &&
(Math::Utils::dot(m_planes[i], Math::Vector4f(maxp.x, minp.y, maxp.z, 1.0f)) < 0.0) &&
(Math::Utils::dot(m_planes[i], Math::Vector4f(minp.x, maxp.y, maxp.z, 1.0f)) < 0.0) &&
(Math::Utils::dot(m_planes[i], Math::Vector4f(maxp.x, maxp.y, maxp.z, 1.0f)) < 0.0))
{
return false;
}
}
// check frustum outside/inside box
int out;
out = 0;
for (int i = 0; i < 8; i++) out += ((m_points[i].x > maxp.x) ? 1 : 0);
if (out == 8) return false;
out = 0;
for (int i = 0; i < 8; i++) out += ((m_points[i].x < minp.x) ? 1 : 0);
if (out == 8) return false;
out = 0;
for (int i = 0; i < 8; i++) out += ((m_points[i].y > maxp.y) ? 1 : 0);
if (out == 8) return false;
out = 0;
for (int i = 0; i < 8; i++) out += ((m_points[i].y < minp.y) ? 1 : 0);
if (out == 8) return false;
out = 0;
for (int i = 0; i < 8; i++) out += ((m_points[i].z > maxp.z) ? 1 : 0);
if (out == 8) return false;
out = 0;
for (int i = 0; i < 8; i++) out += ((m_points[i].z < minp.z) ? 1 : 0);
if (out == 8) return false;
return true;
}
bool IsBoxVisible(const Math::Vector4f& minp, const Math::Vector4f& maxp) const
{
return IsBoxVisible(Math::Vector3f(minp), Math::Vector3f(maxp));
}
private:
template<Planes i, Planes j>
struct ij2k
{
enum
{
k = i * (9 - i) / 2 + j - 1
};
};
template<Planes a, Planes b, Planes c>
Math::Vector3f Intersection(const Math::Vector3f* crosses) const
{
float D = Math::Utils::dot(Math::Vector3f(m_planes[a]), crosses[ij2k<b, c>::k]);
Math::Vector3f res = Math::Matrix3f(crosses[ij2k<b, c>::k], -crosses[ij2k<a, c>::k], crosses[ij2k<a, b>::k]) *
Math::Vector3f(m_planes[a].w, m_planes[b].w, m_planes[c].w);
return res * (-1.0f / D);
}
Math::Vector4f m_planes[COUNT];
Math::Vector3f m_points[8];
};
}