Files
OpenVulkano/openVulkanoCpp/Scene/SimpleAnimationController.hpp
Vladyslav Baranovskyi 1311165139 Summary:
- In MovingCubeApp animations are now allocated on stack
- m_sequenceAnimationController now uses SetAnimationPoseResetTime()
- Removed OnSequenceAnimationCompleted()
- Pose::GetOrientation() now returns by value(without it my code doesn't compile)
- GetStep() getter
- In if(m_loop) checking for m_resetTime to be zero or last step to be equal to the first
- Tick now ticks only if there are at least one element in m_steps
- IsFinished() function
- AddAnimationSteps() functions that take initializer_lists
- Getters in SimpleAnimationController are now const
2024-06-08 17:36:03 +03:00

49 lines
1.3 KiB
C++

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "Base/ITickable.hpp"
#include "Base/Event.hpp"
#include "Math/Math.hpp"
#include "Math/Pose.hpp"
#include "Scene/Node.hpp"
#include <utility>
namespace OpenVulkano::Scene
{
class SimpleAnimationController : public ITickable
{
Node *m_node = nullptr;
Math::PoseF m_targetPose;
Math::PoseF m_initialPose;
double m_duration = 0;
double m_elapsed = 0;
public:
Event<SimpleAnimationController *> m_completionEvent;
SimpleAnimationController() = default;
void Reset() { m_elapsed = 0; }
void SwapPoses() { std::swap(m_initialPose, m_targetPose); }
Node* GetNode() const { return m_node; }
void SetNode(Node *node) { m_node = node; }
const Math::PoseF& GetInitialPose() const { return m_initialPose; }
const Math::PoseF& GetTargetPose() const { return m_targetPose; }
void SetPoses(const Math::PoseF &initialPose, const Math::PoseF &targetPose) { m_initialPose = initialPose; m_targetPose = targetPose; }
double GetDuration() const { return m_duration; }
void SetDuration(double duration) { m_duration = duration; }
double GetProgress();
void Tick() override;
};
}