Files
OpenVulkano/openVulkanoCpp/Scene/TextDrawable.cpp
2025-01-13 23:46:05 +01:00

161 lines
6.2 KiB
C++

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "TextDrawable.hpp"
#include "Scene/Geometry.hpp"
#include "Shader/Shader.hpp"
#include "Scene/IFontAtlasGenerator.hpp"
#include "Base/Logger.hpp"
#include "DataFormat.hpp"
#include <utf8.h>
namespace OpenVulkano::Scene
{
namespace
{
constexpr uint32_t MISSING_GLYPH_SYMBOL = '?';
Shader DEFAULT_SHADER_BITMAP = TextDrawable::MakeDefaultShader(FontAtlasType::BITMAP);
Shader DEFAULT_SHADER_BITMAP_SUBPIXEL = TextDrawable::MakeDefaultShader(FontAtlasType::BITMAP_SUBPIXEL);
Shader DEFAULT_SHADER_SDF = TextDrawable::MakeDefaultShader(FontAtlasType::SDF);
Shader DEFAULT_SHADER_MSDF = TextDrawable::MakeDefaultShader(FontAtlasType::MSDF);
}
Shader TextDrawable::MakeDefaultShader(const FontAtlasType type)
{
Shader shader;
shader.AddShaderProgram(ShaderProgramType::VERTEX, "Shader/text");
shader.AddShaderProgram(ShaderProgramType::FRAGMENT, std::string(type.GetDefaultFragmentShader()));
VertexInputDescription inputDesc(0, sizeof(TextGlyphVertex));
inputDesc.AddInputParameter(DataFormat::R32G32_SFLOAT, offsetof(TextGlyphVertex, position));
inputDesc.AddInputParameter(DataFormat::R32G32_SFLOAT, offsetof(TextGlyphVertex, position)+8);
inputDesc.AddInputParameter(DataFormat::R32G32_SFLOAT, offsetof(TextGlyphVertex, position)+16);
inputDesc.AddInputParameter(DataFormat::R32G32_SFLOAT, offsetof(TextGlyphVertex, position)+24);
inputDesc.AddInputParameter(DataFormat::R32G32_SFLOAT, offsetof(TextGlyphVertex, uv));
inputDesc.AddInputParameter(DataFormat::R32G32_SFLOAT, offsetof(TextGlyphVertex, uv)+8);
inputDesc.AddInputParameter(DataFormat::R32G32_SFLOAT, offsetof(TextGlyphVertex, uv)+16);
inputDesc.AddInputParameter(DataFormat::R32G32_SFLOAT, offsetof(TextGlyphVertex, uv)+24);
inputDesc.AddInputParameter(DataFormat::R8G8B8A8_UNORM, offsetof(TextGlyphVertex, color));
inputDesc.AddInputParameter(DataFormat::R8G8B8A8_UNORM, offsetof(TextGlyphVertex, background));
inputDesc.stepMode = VertexStepMode::INSTANCE;
shader.AddVertexInputDescription(inputDesc);
shader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING);
shader.alphaBlend = true;
shader.cullMode = CullMode::NONE;
shader.topology = Topology::TRIANGLE_FAN;
return shader;
}
TextDrawable::TextDrawable(const TextConfig& config)
: Drawable(DrawEncoder::GetDrawEncoder<TextDrawable>()), m_cfg(config)
{}
TextDrawable::TextDrawable(const std::string& atlasMetadataFile, const TextConfig& config)
: TextDrawable(Utils::ReadFile(atlasMetadataFile), config)
{}
TextDrawable::TextDrawable(const Array<char>& atlasMetadata, const TextConfig& config)
: Drawable(DrawEncoder::GetDrawEncoder<TextDrawable>()), m_cfg(config)
{
m_atlasData = std::make_shared<FontAtlas>(atlasMetadata);
}
TextDrawable::TextDrawable(const std::shared_ptr<FontAtlas>& atlasData, const TextConfig& config)
: Drawable(DrawEncoder::GetDrawEncoder<TextDrawable>()), m_atlasData(atlasData), m_cfg(config)
{
if (!atlasData || !*atlasData) throw std::runtime_error("Cannot initialize text drawable with empty atlas data");
}
uint32_t TextDrawable::GetFallbackGlyph() const
{ //TODO move into FontAtlas
if (m_atlasData->GetGlyphs().contains(MISSING_GLYPH_SYMBOL))
{
return MISSING_GLYPH_SYMBOL;
}
Logger::RENDER->warn("Could not find glyph for character ? to use as fallback. Using first glyph instead");
return m_atlasData->GetGlyphs().begin()->first;
}
void TextDrawable::GenerateText(const std::string& text, const Math::Vector2f& pos)
{
if (text.empty()) return;
if (m_vertexBuffer.data) throw std::runtime_error("Text has already been initialized");
const uint32_t fallbackGlyph = GetFallbackGlyph();
m_text = text;
m_symbolCount = 0;
const size_t len = utf8::distance(text.begin(), text.end());
m_vertexBuffer.Close();
TextGlyphVertex* vertices = m_vertexBuffer.Init<TextGlyphVertex>(len);
const std::map<uint32_t, GlyphInfo>& symbols = m_atlasData->GetGlyphs();
double cursorX = pos.x;
const double lineHeight = m_atlasData->GetLineHeight();
double posY = pos.y;
Math::Vector2f bmin(pos), bmax(pos);
for (auto begin = text.begin(), end = text.end(); begin != end;)
{
uint32_t c = utf8::next(begin, end);
if (c == '\n')
{
posY -= lineHeight;
cursorX = pos.x;
continue;
}
// TODO handle special chars
if (!symbols.contains(c))
{
Logger::RENDER->warn("Could not find glyph for character {}, using fallback", c);
c = fallbackGlyph;
}
const GlyphInfo& info = symbols.at(c);
for (int i = 0; i < 4; i++)
{
vertices->position[i].x = info.pos[i].x + cursorX;
vertices->uv[i] = info.uv[i];
if (i < 2) vertices->position[i].y = posY - info.pos[i].y;
else vertices->position[i].y = posY + info.pos[i].y;
vertices->color = m_cfg.textColor;
vertices->background = m_cfg.backgroundColor;
}
// TODO: change to lower value(or ideally remove completely) to avoid overlapping and make less space between symbols
// when setting for depth comparison operator will be available( <= )
cursorX += info.advance + 0.08;
if (!m_symbolCount) bmin.x = vertices->position[0].x;
bmax.x = std::max(bmax.x, vertices->position[1].x);
bmax.y = std::max(bmax.y, vertices->position[2].y);
bmin.y = std::min(bmin.y, vertices->position[1].y);
vertices++;
m_symbolCount++;
}
m_bbox.Init(bmin, bmax);
if (!GetShader()) SetShader(GetDefaultShader(m_atlasData->GetAtlasType()));
}
void TextDrawable::SetAtlasData(const std::shared_ptr<FontAtlas>& atlasData)
{
if (!atlasData || !*atlasData) throw std::runtime_error("Cannot initialize text drawable with empty atlas data");
m_atlasData = atlasData;
}
Shader* TextDrawable::GetDefaultShader(const FontAtlasType type)
{
switch (type)
{
case FontAtlasType::SDF: return &DEFAULT_SHADER_SDF;
case FontAtlasType::MSDF: return &DEFAULT_SHADER_MSDF;
default: Logger::RENDER->warn("No default shader for atlas type: {}", type.GetName());
case FontAtlasType::BITMAP: return &DEFAULT_SHADER_BITMAP;
case FontAtlasType::BITMAP_SUBPIXEL: return &DEFAULT_SHADER_BITMAP_SUBPIXEL;
}
}
}