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OpenVulkano/openVulkanoCpp/Vulkan/DepthBufferQuery.cpp

97 lines
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C++

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "DepthBufferQuery.hpp"
#include "Renderer.hpp"
#include <vulkan/vulkan.hpp>
//TODO resize
namespace OpenVulkano::Vulkan
{
void DepthBufferQuery::Init()
{
auto device = renderer.GetContext().device->device;
vk::BufferCreateInfo bufferInfo = { {}, 25 * sizeof(float), vk::BufferUsageFlagBits::eTransferDst };
bufferDepth = device.createBuffer(bufferInfo);
const vk::MemoryRequirements memRequirements = device.getBufferMemoryRequirements(bufferDepth);
size_t size = memRequirements.size;
const vk::MemoryAllocateInfo memAllocInfo = { size, renderer.GetContext().device->GetMemoryType(memRequirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostCoherent | vk::MemoryPropertyFlagBits::eHostVisible) };
memory = device.allocateMemory(memAllocInfo);
cpuDepthBuffer = static_cast<float*>(device.mapMemory(memory, 0, VK_WHOLE_SIZE, {}));
device.bindBufferMemory(bufferDepth, memory, 0);
}
void DepthBufferQuery::Close()
{
auto device = renderer.GetContext().device->device;
device.destroy(bufferDepth);
device.unmapMemory(memory);
device.free(memory);
cpuDepthBuffer = nullptr;
}
void DepthBufferQuery::Resize(uint32_t width, uint32_t height)
{
//TODO
}
float DepthBufferQuery::GetQueriedValue() const
{
if (cpuDepthBuffer[0] == -2) return -2;
if (cpuDepthBuffer[12] > 0 && cpuDepthBuffer[12] < 1) return cpuDepthBuffer[12];
double val = 0;
int validCount = 0;
for (int i = 0; i < 25; i++)
{
float f = cpuDepthBuffer[i];
if (f > 0 && f < 1)
{
val += f;
validCount++;
}
}
if (validCount == 0) return 1; // Prevent divide by 0
return val / validCount;
}
vk::Offset3D DepthBufferQuery::GetCopyOffset() const
{
vk::Extent3D depthExtent = renderer.GetContext().swapChain.GetCurrentDepthBuffer().extent;
int32_t x = static_cast<int32_t>(depthQueryCoordinates.x * depthExtent.width);
x = std::min<int32_t>(depthExtent.width - 5, std::max(0, x));
int32_t y = static_cast<int32_t>(depthQueryCoordinates.y * depthExtent.height);
y = std::min<int32_t>(depthExtent.height - 5, std::max(0, y));
return { x, y, 0 };
}
void DepthBufferQuery::Encode(vk::CommandBuffer& commandBuffer)
{
if (!copyDepthBuffer) return;
copyDepthBuffer = false;
std::fill(cpuDepthBuffer, cpuDepthBuffer + 25, -2.0f); // Invalidate data in buffer to allow detecting if copy is done
const vk::ImageAspectFlags aspectMask = vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil;
const Image& depthBufferImage = renderer.GetContext().swapChain.GetCurrentDepthBuffer();
constexpr vk::Extent3D copySize = { 5, 5, 1 };
const vk::ImageSubresourceLayers layout = { vk::ImageAspectFlagBits::eDepth, 0, 0, 1 };
vk::BufferImageCopy imgCopy = { 0, 5, 5, layout, GetCopyOffset(), copySize };
const vk::ImageMemoryBarrier imgMemBarrier({}, vk::AccessFlagBits::eTransferRead, vk::ImageLayout::eDepthStencilAttachmentOptimal, vk::ImageLayout::eTransferSrcOptimal, 0, 0, depthBufferImage.image, vk::ImageSubresourceRange(aspectMask, 0, 1, 0, 1));
commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eTransfer, {}, nullptr, nullptr, imgMemBarrier);
commandBuffer.copyImageToBuffer(depthBufferImage.image, vk::ImageLayout::eTransferSrcOptimal, bufferDepth, 1, &imgCopy);
depthBufferImage.SetLayout(commandBuffer, aspectMask, vk::ImageLayout::eDepthStencilAttachmentOptimal, vk::ImageLayout::eTransferSrcOptimal);
}
}