Files
OpenVulkano/examples/ExampleApps/CubesExampleApp.cpp

110 lines
3.5 KiB
C++

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "CubesExampleApp.hpp"
#include "Scene/Scene.hpp"
#include "Scene/Shader/Shader.hpp"
#include "Scene/Geometry.hpp"
#include "Scene/GeometryFactory.hpp"
#include "Scene/Material.hpp"
#include "Scene/Vertex.hpp"
#include "Scene/SimpleDrawable.hpp"
#include "Input/InputManager.hpp"
#include "Host/GraphicsAppManager.hpp"
#include "Math/Math.hpp"
#include "Base/EngineConfiguration.hpp"
#include "Controller/FreeCamCameraController.hpp"
#pragma clang diagnostic push
#pragma ide diagnostic ignored "cert-msc50-cpp"
#pragma ide diagnostic ignored "cppcoreguidelines-narrowing-conversions"
uint32_t GEOS = 3000, OBJECTS = 10000, DYNAMIC = 1000;
namespace OpenVulkano
{
using namespace Scene;
using namespace Input;
using namespace Math;
class CubesExampleAppImpl final : public CubesExampleApp
{
OpenVulkano::Scene::Scene scene;
PerspectiveCamera cam;
OpenVulkano::FreeCamCameraController camController;
Material mat;
Shader shader;
std::vector<SimpleDrawable> drawablesPool;
std::vector<Node> nodesPool;
Vector3f_SIMD position = {0, 0, -10};
public:
void Init() override
{
auto engineConfig = OpenVulkano::EngineConfiguration::GetEngineConfiguration();
engineConfig->SetNumThreads(4);
engineConfig->SetPreferFramebufferFormatSRGB(false);
std::srand(1); // Fix seed for random numbers
scene.Init();
cam.Init(70, 16, 9, 0.1f, 100);
scene.SetCamera(&cam);
cam.SetMatrix(Math::Utils::translate(Matrix4f(1), Vector3f_SIMD(0, 0, -10)));
shader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/basic");
shader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/basic");
shader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
drawablesPool.resize(GEOS);
for (uint32_t i = 0; i < GEOS; i++)
{
Geometry* geo = GeometryFactory::MakeCube(std::rand() % 1000 / 1000.0f + 0.01f, std::rand() % 1000 / 1000.0f + 0.01f, std::rand() % 1000 / 1000.0f + 0.01f,
Vector4f((std::rand() % 255) / 255.0f, (std::rand() % 255) / 255.0f, (std::rand() % 255) / 255.0f, 1));
drawablesPool[i].Init(&shader, geo, &mat);
}
nodesPool.resize(OBJECTS);
for (uint32_t i = 0; i < OBJECTS; i++)
{
nodesPool[i].Init();
scene.GetRoot()->AddChild(&nodesPool[i]);
if (i < DYNAMIC) nodesPool[i].SetUpdateFrequency(UpdateFrequency::Always);
nodesPool[i].AddDrawable(&drawablesPool[std::rand() % GEOS]);
nodesPool[i].SetMatrix(Math::Utils::translate(glm::mat4x4(1), Vector3f((std::rand() % 10000) / 1000.0f - 5, (std::rand() % 10000) / 1000.0f - 5, (std::rand() % 10000) / 1000.0f - 5)));
}
GetGraphicsAppManager()->GetRenderer()->SetScene(&scene);
camController.Init(&cam);
camController.SetDefaultKeybindings();
}
void Tick() override
{
for (uint32_t i = 0; i < DYNAMIC; i++)
{
nodesPool[i].SetMatrix(glm::translate(glm::mat4x4(1), glm::vec3((std::rand() % 10000) / 1000.0f - 5, (std::rand() % 10000) / 1000.0f - 5, (std::rand() % 10000) / 1000.0f - 5)));
}
camController.Tick();
}
void Close() override
{}
};
IGraphicsApp* CubesExampleApp::Create()
{
return new CubesExampleAppImpl();
}
std::unique_ptr<IGraphicsApp> CubesExampleApp::CreateUnique()
{
return std::make_unique<CubesExampleAppImpl>();
}
}
#pragma clang diagnostic pop
#pragma clang diagnostic pop