Files
OpenVulkano/examples/ExampleApps/MovingCubeApp.cpp
2024-06-26 22:42:03 +03:00

228 lines
7.9 KiB
C++

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "MovingCubeApp.hpp"
#include "Math/Math.hpp"
#include "Scene/Scene.hpp"
#include "Scene/Shader/Shader.hpp"
#include "Scene/Geometry.hpp"
#include "Scene/GeometryFactory.hpp"
#include "Scene/Material.hpp"
#include "Scene/Vertex.hpp"
#include "Scene/SimpleDrawable.hpp"
#include "Scene/Camera.hpp"
#include "Scene/SimpleAnimationController.hpp"
#include "Scene/SequenceAnimationController.hpp"
#include "Scene/MorphableCameraController.hpp"
#include "Scene/PlaneCameraController.hpp"
#include "Scene/UI/PerformanceInfo.hpp"
#include "Input/InputManager.hpp"
#include "Host/GraphicsAppManager.hpp"
#include "Base/EngineConfiguration.hpp"
#include "Base/Logger.hpp"
#include "Controller/FreeCamCameraController.hpp"
#define USE_PLANE_CAM_CONTROL 0
namespace OpenVulkano
{
namespace
{
struct SceneElement
{
Scene::Geometry *m_geometry;
Scene::SimpleDrawable m_drawable;
Scene::Node m_node;
};
const Math::Vector3f PLANE_NORMAL(1, 0, 1);
}
class MovingCubeAppImpl final : public MovingCubeApp
{
Scene::Scene m_scene;
Scene::MorphableCamera m_camera;
Scene::MorphableCameraController m_morphableCameraControl;
#if USE_PLANE_CAM_CONTROL
Scene::PlaneCameraController m_cameraControl;
#else
FreeCamCameraController m_cameraControl;
#endif
Scene::Material m_material;
Scene::Shader m_shader;
Scene::SimpleAnimationController m_simpleAnimationController;
Scene::SequenceAnimationController m_sequenceAnimationController;
Scene::UI::SimpleUi m_ui;
std::shared_ptr<Scene::UI::PerformanceInfo> m_perfInfo;
SceneElement m_whiteBox;
SceneElement m_redBox;
SceneElement m_plane;
SceneElement m_sphere;
SceneElement m_hemisphere;
SceneElement m_triangle;
SceneElement m_cylinder;
SceneElement m_pyramid;
void CompleteSceneElement(SceneElement *dest)
{
dest->m_drawable.Init(&m_shader, dest->m_geometry, &m_material);
dest->m_node.Init();
m_scene.GetRoot()->AddChild(&dest->m_node);
dest->m_node.SetUpdateFrequency(Scene::UpdateFrequency::Always);
dest->m_node.AddDrawable(&dest->m_drawable);
dest->m_node.SetMatrix(Math::Matrix4f(1));
}
void CreateSceneElement(SceneElement *dest, const Math::Vector4f &color, float scale)
{
dest->m_geometry = Scene::GeometryFactory::MakeCube(scale, scale, scale, color);
CompleteSceneElement(dest);
}
void CreatePlane(SceneElement *dest, const Math::Vector4f &color)
{
dest->m_geometry = Scene::GeometryFactory::MakePlane(1, 1, color);
CompleteSceneElement(dest);
}
void CreateSphere(SceneElement *dest, const Math::Vector4f &color)
{
dest->m_geometry = Scene::GeometryFactory::MakeSphere(1, 32, 16, color);
CompleteSceneElement(dest);
}
void CreateHemisphere(SceneElement *dest, const Math::Vector4f &color)
{
dest->m_geometry = Scene::GeometryFactory::MakeHemisphere(1, 16, 16, color);
CompleteSceneElement(dest);
}
void CreateTriangle(SceneElement *dest, const Math::Vector4f &color)
{
dest->m_geometry = Scene::GeometryFactory::MakeTriangle(
Math::Vector3f(0.5, 0., 0.), Math::Vector3f(0., 0.5, 0.), Math::Vector3f(-0.5, 0., 0.), color);
CompleteSceneElement(dest);
}
void CreateCylinder(SceneElement *dest, const Math::Vector4f &color)
{
dest->m_geometry = Scene::GeometryFactory::MakeCylinder(1, 3, 64, color);
CompleteSceneElement(dest);
}
void CreatePyramid(SceneElement *dest, const Math::Vector4f &color)
{
dest->m_geometry = Scene::GeometryFactory::MakePyramid(0.5, 2, color);
CompleteSceneElement(dest);
}
public:
MovingCubeAppImpl() : m_camera(90, 16, 9, 0.1, 1000)
{
m_morphableCameraControl.Init(&m_camera);
#if USE_PLANE_CAM_CONTROL
m_cameraControl.Init(&m_camera, PLANE_NORMAL);
// m_cameraControl.Init(&m_camera, Scene::PlaneCameraController::DefaultAxis::OYZ);
#else
m_cameraControl.Init(&m_camera);
#endif
}
void Init() override
{
auto engineConfig = EngineConfiguration::GetEngineConfiguration();
m_camera.Init(70, 16, 9, 0.1, 100);
m_scene.Init();
m_scene.SetCamera(&m_camera);
m_shader.AddShaderProgram(ShaderProgramType::VERTEX, "Shader/basic");
m_shader.AddShaderProgram(ShaderProgramType::FRAGMENT, "Shader/basic");
m_shader.AddVertexInputDescription(Vertex::GetVertexInputDescription());
GetGraphicsAppManager()->GetRenderer()->SetScene(&m_scene);
#if USE_PLANE_CAM_CONTROL
m_cameraControl.Init(&m_camera, PLANE_NORMAL);
// m_cameraControl.Init(&m_camera, Scene::PlaneCameraController::DefaultAxis::OYZ);
#else
m_cameraControl.Init(&m_camera);
#endif
m_cameraControl.SetDefaultKeybindings();
CreateSceneElement(&m_whiteBox, Math::Vector4f(1, 1, 1, 1), 1);
CreateSceneElement(&m_redBox, Math::Vector4f(1, 0.2, 0.2, 1.0), 0.3);
m_simpleAnimationController.SetNode(&m_whiteBox.m_node);
m_simpleAnimationController.SetDuration(3);
Math::Pose srcPose(Math::Quaternion<float>(), Math::Vector3f_SIMD(-3, 0, 0));
Math::Pose destPose(Math::Quaternion<float>(), Math::Vector3f_SIMD(3, 0, 0));
m_simpleAnimationController.SetPoses(srcPose, destPose);
m_simpleAnimationController.m_completionEvent +=
EventHandler(this, &MovingCubeAppImpl::OnSimpleAnimationCompleted);
m_sequenceAnimationController.EnableLoop(true);
m_sequenceAnimationController.SetNode(&m_redBox.m_node);
m_sequenceAnimationController.AddAnimationStep(
Math::PoseF(Math::Utils::normalize(Math::QuaternionF(1, 0, 0, 1)), Math::Vector3f_SIMD(0, 0, 1)), 5);
m_sequenceAnimationController.AddAnimationStep(
Math::PoseF(Math::Utils::normalize(Math::QuaternionF(2, 1, 0, 1)), Math::Vector3f_SIMD(1, 1, -1)), 3);
m_sequenceAnimationController.AddAnimationStep(
Math::PoseF(Math::Utils::normalize(Math::QuaternionF(1, 1, 1, 1)), Math::Vector3f_SIMD(2, 1, -2)), 3);
m_sequenceAnimationController.AddAnimationStep(
Math::PoseF(Math::Utils::normalize(Math::QuaternionF(0, 1, 1, 0)), Math::Vector3f_SIMD(2, 1, -1)), 3);
m_sequenceAnimationController.AddAnimationStep(
Math::PoseF(Math::Utils::normalize(Math::QuaternionF(3, 2, 1, 1)), Math::Vector3f_SIMD(1, 1, -1)), 3);
m_sequenceAnimationController.AddAnimationStep(
Math::PoseF(Math::Utils::normalize(Math::QuaternionF(0, 0, 1, 1)), Math::Vector3f_SIMD(0, 1, 0)), 1);
m_sequenceAnimationController.SetAnimationPoseResetTime(10);
CreatePlane(&m_plane, Math::Vector4f(0.3, 0.6, 0.9, 1.0));
m_plane.m_node.worldMat = Math::Utils::translate(Math::Vector3f(3, 0, 0));
CreateSphere(&m_sphere, Math::Vector4f(0.9, 0.6, 0.9, 1.0));
m_sphere.m_node.worldMat = Math::Utils::translate(Math::Vector3f(5, 0, 0));
CreateHemisphere(&m_hemisphere, Math::Vector4f(0.6, 0.3, 0.9, 1.0));
m_hemisphere.m_node.worldMat = Math::Utils::translate(Math::Vector3f(7, 0, 0));
CreateTriangle(&m_triangle, Math::Vector4f(0.6, 0.9, 0.3, 1.0));
m_triangle.m_node.worldMat = Math::Utils::translate(Math::Vector3f(9, 0, 0));
CreateCylinder(&m_cylinder, Math::Vector4f(0.3, 0.9, 0.9, 1.0));
m_cylinder.m_node.worldMat = Math::Utils::translate(Math::Vector3f(11, 0, 0));
CreatePyramid(&m_pyramid, Math::Vector4f(0.9, 0.9, 0.6, 1.0));
m_pyramid.m_node.worldMat = Math::Utils::translate(Math::Vector3f(13, 0, 0));
std::shared_ptr<Scene::UI::PerformanceInfo> m_perfInfo = std::make_shared<Scene::UI::PerformanceInfo>();
m_ui.AddElement(m_perfInfo);
GetGraphicsAppManager()->GetRenderer()->SetActiveUi(&m_ui);
}
void OnSimpleAnimationCompleted(Scene::SimpleAnimationController *anim)
{
anim->SwapPoses();
anim->Reset();
}
void Tick() override
{
m_cameraControl.Tick();
m_morphableCameraControl.Tick();
m_simpleAnimationController.Tick();
m_sequenceAnimationController.Tick();
}
void Close() override {}
};
IGraphicsApp *MovingCubeApp::Create() { return new MovingCubeAppImpl(); }
std::unique_ptr<IGraphicsApp> MovingCubeApp::CreateUnique() { return std::make_unique<MovingCubeAppImpl>(); }
}