188 lines
6.0 KiB
C++
188 lines
6.0 KiB
C++
/*
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
|
*/
|
|
|
|
#include "MeshWriter.hpp"
|
|
#include "Base/Utils.hpp"
|
|
#include "IO/MemMappedFile.hpp"
|
|
#include "Scene/Geometry.hpp"
|
|
#include "Scene/Vertex.hpp"
|
|
#include "Scene/UsdEncoder.hpp"
|
|
#include "Scene/ObjEncoder.hpp"
|
|
#include "IO/Archive/ArchiveWriter.hpp"
|
|
#include "IO/Archive/ZipWriter.hpp"
|
|
|
|
#include <fstream>
|
|
#include <fmt/core.h>
|
|
|
|
#if __has_include("assimp/Exporter.hpp")
|
|
#include <assimp/scene.h>
|
|
#include <assimp/Exporter.hpp>
|
|
#include <assimp/mesh.h>
|
|
#include <assimp/material.h>
|
|
#endif
|
|
|
|
namespace OpenVulkano::Scene
|
|
{
|
|
void MeshWriter::WriteAsOBJ(Geometry* geometry, const std::string& filePath)
|
|
{
|
|
std::ofstream file(filePath);
|
|
|
|
if (!file.is_open()) [[unlikely]]
|
|
throw std::runtime_error("Failed to open file '" + filePath + "' for writing!");
|
|
|
|
WriteObjContents(geometry, "", file);
|
|
file.close();
|
|
}
|
|
|
|
void MeshWriter::WriteAsUSD(Geometry* geometry, const std::string& filePath)
|
|
{
|
|
std::ofstream file(filePath);
|
|
if (!file.is_open()) [[unlikely]]
|
|
throw std::runtime_error("Failed to open file '" + filePath + "' for writing!");
|
|
WriteUsdContents(file, geometry);
|
|
file.close();
|
|
}
|
|
|
|
void MeshWriter::WriteObjAsZip(Geometry* geometry, const std::string& texturePath, const std::string& zipPath)
|
|
{
|
|
OpenVulkano::ArchiveWriter zipWriter(zipPath.c_str());
|
|
|
|
{
|
|
std::stringstream objContents;
|
|
WriteObjContents(geometry, DEFAULT_OBJ_MATERIAL_NAME, objContents);
|
|
std::string objContentsStr = objContents.str();
|
|
FileDescription objDesc = FileDescription::MakeDescriptionForFile("model.obj", objContentsStr.size());
|
|
zipWriter.AddFile(objDesc, objContentsStr.data());
|
|
}
|
|
{
|
|
FileDescription mtlDesc = FileDescription::MakeDescriptionForFile("material.mtl", DEFAULT_OBJ_MATERIAL_CONTENTS.size());
|
|
zipWriter.AddFile(mtlDesc, DEFAULT_OBJ_MATERIAL_CONTENTS.data());
|
|
}
|
|
|
|
if (!texturePath.empty() && std::filesystem::exists(texturePath))
|
|
{
|
|
MemMappedFile textureFile(texturePath);
|
|
FileDescription texDesc = FileDescription::MakeDescriptionForFile("texture.png", textureFile.Size());
|
|
zipWriter.AddFile(texDesc, textureFile.Data());
|
|
}
|
|
}
|
|
|
|
void MeshWriter::WriteAsUSDZ(Geometry* geometry, const std::string& texturePath, const std::string& usdzPath)
|
|
{
|
|
OpenVulkano::ZipWriter zipWriter(usdzPath, true);
|
|
|
|
{
|
|
std::stringstream usdFile;
|
|
WriteUsdContents(usdFile, geometry);
|
|
std::string usdFileStr = usdFile.str();
|
|
FileDescription usdDesc = FileDescription::MakeDescriptionForFile("geometry.usda", usdFileStr.size());
|
|
zipWriter.AddFile(usdDesc, usdFileStr.data());
|
|
}
|
|
|
|
if (!texturePath.empty() && std::filesystem::exists(texturePath))
|
|
{
|
|
MemMappedFile textureFile(texturePath);
|
|
FileDescription texDesc = FileDescription::MakeDescriptionForFile("texture.png", textureFile.Size());
|
|
zipWriter.AddFile(texDesc, textureFile.Data());
|
|
}
|
|
}
|
|
|
|
void MeshWriter::WriteAsFBX(Geometry* geometry, const std::string& texturePath, const std::string& fbxPath)
|
|
{
|
|
#if __has_include("assimp/Exporter.hpp")
|
|
aiNode rootNode;
|
|
|
|
aiScene scene;
|
|
scene.mRootNode = &rootNode;
|
|
|
|
aiMesh mesh;
|
|
mesh.mNumVertices = geometry->vertexCount;
|
|
mesh.mMaterialIndex = 0;
|
|
mesh.mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
|
mesh.mNumUVComponents[0] = 2;
|
|
|
|
std::unique_ptr<aiVector3D[]> vertices = std::make_unique<aiVector3D[]>(geometry->vertexCount);
|
|
mesh.mVertices = vertices.get();
|
|
|
|
std::unique_ptr<aiVector3D[]> normals = std::make_unique<aiVector3D[]>(geometry->vertexCount);
|
|
mesh.mNormals = normals.get();
|
|
|
|
std::unique_ptr<aiVector3D[]> texCoords = std::make_unique<aiVector3D[]>(geometry->vertexCount);
|
|
mesh.mTextureCoords[0] = texCoords.get();
|
|
|
|
float scaling = 100; // fbx units are centimeters...
|
|
for (uint32_t i = 0; i < geometry->vertexCount; ++i)
|
|
{
|
|
const Vertex& vertex = geometry->vertices[i];
|
|
mesh.mVertices[i] = aiVector3D(vertex.position.x, vertex.position.y, vertex.position.z) * scaling;
|
|
mesh.mNormals[i] = aiVector3D(vertex.normal.x, vertex.normal.y, vertex.normal.z);
|
|
mesh.mTextureCoords[0][i] = aiVector3D(vertex.textureCoordinates.x, vertex.textureCoordinates.y, 0.0f);
|
|
}
|
|
|
|
mesh.mNumFaces = geometry->indexCount / 3;
|
|
std::unique_ptr<aiFace[]> faces = std::make_unique<aiFace[]>(mesh.mNumFaces);
|
|
mesh.mFaces = faces.get();
|
|
|
|
std::unique_ptr<unsigned int[]> indices = std::make_unique<unsigned int[]>(geometry->indexCount);
|
|
size_t lastUsedIndex = 0;
|
|
|
|
for (uint32_t i = 0; i < mesh.mNumFaces; ++i)
|
|
{
|
|
aiFace& face = mesh.mFaces[i];
|
|
face.mNumIndices = 3;
|
|
face.mIndices = &indices[lastUsedIndex];
|
|
|
|
face.mIndices[0] = geometry->GetIndex(i * 3 + 0);
|
|
face.mIndices[1] = geometry->GetIndex(i * 3 + 1);
|
|
face.mIndices[2] = geometry->GetIndex(i * 3 + 2);
|
|
|
|
lastUsedIndex += face.mNumIndices;
|
|
}
|
|
|
|
aiMesh* meshes[1] = { &mesh };
|
|
scene.mMeshes = meshes;
|
|
scene.mNumMeshes = 1;
|
|
|
|
unsigned int meshIndices[1];
|
|
scene.mRootNode->mMeshes = meshIndices;
|
|
scene.mRootNode->mMeshes[0] = 0;
|
|
scene.mRootNode->mNumMeshes = 1;
|
|
|
|
aiMaterial material;
|
|
aiMaterial* materials[1] = { &material };
|
|
scene.mMaterials = materials;
|
|
scene.mNumMaterials = 1;
|
|
|
|
aiString externalPath(texturePath);
|
|
scene.mMaterials[0]->AddProperty(&externalPath, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
|
|
|
|
Assimp::Exporter exporter;
|
|
aiReturn result = exporter.Export(&scene, "fbx", fbxPath);
|
|
|
|
mesh.mVertices = nullptr;
|
|
mesh.mNormals = nullptr;
|
|
mesh.mTextureCoords[0] = nullptr;
|
|
for (uint32_t i = 0; i < mesh.mNumFaces; ++i)
|
|
{
|
|
aiFace& face = mesh.mFaces[i];
|
|
face.mIndices = nullptr;
|
|
}
|
|
mesh.mFaces = nullptr;
|
|
|
|
rootNode.mMeshes = nullptr;
|
|
scene.mRootNode = nullptr;
|
|
scene.mMeshes = nullptr;
|
|
scene.mMaterials = nullptr;
|
|
|
|
if (result != aiReturn_SUCCESS)
|
|
{
|
|
throw std::runtime_error("Unable to write a fbx file to " + fbxPath + ": " + exporter.GetErrorString());
|
|
}
|
|
#else
|
|
throw std::runtime_error("Unable to convert the scene to FBX: Assimp is not available!");
|
|
#endif
|
|
}
|
|
} |