Files
OpenVulkano/openVulkanoCpp/Vulkan/Scene/SimpleDrawableVulkanEncoder.cpp
2024-08-21 14:33:45 +02:00

63 lines
1.9 KiB
C++

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "Scene/SimpleDrawable.hpp"
#include "Scene/Material.hpp"
#include "VulkanGeometry.hpp"
#include "VulkanNode.hpp"
#include "Vulkan/VulkanDrawContext.hpp"
#include "Vulkan/Scene/VulkanUniformBuffer.hpp"
#include "VulkanTexture.hpp"
using namespace OpenVulkano::Scene;
namespace OpenVulkano::Vulkan
{
void EncodeSimpleDrawable(Drawable* instance, Vulkan::VulkanDrawContext* drawContext)
{
SimpleDrawable* drawable = static_cast<SimpleDrawable*>(instance);
Geometry* mesh = drawable->GetMesh();
VulkanGeometry* renderGeo = mesh->GetRenderResource();
if (!renderGeo) renderGeo = drawContext->renderer->GetResourceManager().PrepareGeometry(mesh);
renderGeo->RecordBind(drawContext->commandBuffer);
if (drawable->GetBuffer())
{
VulkanUniformBuffer* vkBuffer = drawable->GetBuffer()->GetRenderResource();
if (!vkBuffer)
{
vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(drawable->GetBuffer());
}
vkBuffer->Record(drawContext);
}
if (Material* material = drawable->GetMaterial())
{
if (Texture* texture = material->texture)
{
VulkanTexture* renderTexture = texture->GetRenderResource();
if (!renderTexture)
{
drawContext->renderer->GetResourceManager().PrepareMaterial(drawable->GetMaterial());
renderTexture = texture->GetRenderResource();
}
renderTexture->Record(drawContext);
}
}
for(Node* node : instance->GetNodes())
{
if (!node->IsEnabled()) [[unlikely]] continue;
drawContext->EncodeNode(node);
renderGeo->RecordDraw(drawContext->commandBuffer);
}
}
}
namespace
{
void* simpleDrawableVulkanEncoderReg = DrawEncoder::RegisterVulkanEncodeFunction<SimpleDrawable>(&OpenVulkano::Vulkan::EncodeSimpleDrawable);
}