Files
OpenVulkano/openVulkanoCpp/Scene/Geometry.cpp
2024-08-06 10:32:55 +03:00

229 lines
6.7 KiB
C++

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "Geometry.hpp"
#include "Vertex.hpp"
#include "Base/Utils.hpp"
#include "Base/Logger.hpp"
#if __has_include("assimp/Importer.hpp")
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/mesh.h>
#include <assimp/postprocess.h>
#define ASSIMP_AVAILABLE
#endif
#include <stdexcept>
namespace OpenVulkano::Scene
{
Geometry::Geometry(const Geometry& other)
{
this->vertexCount = other.vertexCount;
this->indexCount = other.indexCount;
this->indexType = other.indexType;
this->aabb = other.aabb;
this->ownsMemory = other.ownsMemory;
this->freeAfterUpload = other.freeAfterUpload;
this->renderGeo = nullptr;
this->vertices = new Vertex[vertexCount];
if (other.vertices)
{
std::copy(other.vertices, other.vertices + other.vertexCount, this->vertices);
}
this->indices = malloc(static_cast<size_t>(Utils::EnumAsInt(other.indexType)) * other.indexCount);
if (other.indices)
{
if (other.indexType == VertexIndexType::UINT16)
{
std::copy(static_cast<uint16_t*>(other.indices),
static_cast<uint16_t*>(other.indices) + other.indexCount,
static_cast<uint16_t*>(this->indices));
}
else
{
std::copy(static_cast<uint32_t*>(other.indices),
static_cast<uint32_t*>(other.indices) + other.indexCount,
static_cast<uint32_t*>(this->indices));
}
}
}
Geometry& Geometry::operator=(const Geometry& other)
{
Geometry tmp(other);
this->Swap(tmp);
return *this;
}
Geometry::Geometry(Geometry&& other) noexcept
{
this->vertexCount = other.vertexCount;
this->indexCount = other.indexCount;
this->indexType = other.indexType;
this->ownsMemory = other.ownsMemory;
this->freeAfterUpload = other.freeAfterUpload;
this->aabb = std::move(other.aabb);
this->vertices = other.vertices;
this->indices = other.indices;
this->renderGeo = other.renderGeo;
other.vertexCount = other.indexCount = 0;
other.vertices = nullptr;
other.indices = nullptr;
other.renderGeo = nullptr;
}
Geometry& Geometry::operator=(Geometry&& other) noexcept
{
if (this != &other)
{
Close();
this->vertexCount = other.vertexCount;
this->indexCount = other.indexCount;
this->indexType = other.indexType;
this->ownsMemory = other.ownsMemory;
this->freeAfterUpload = other.freeAfterUpload;
this->aabb = std::move(other.aabb);
this->vertices = other.vertices;
this->indices = other.indices;
this->renderGeo = other.renderGeo;
other.vertexCount = other.indexCount = 0;
other.vertices = nullptr;
other.indices = nullptr;
other.renderGeo = nullptr;
}
return *this;
}
Geometry::~Geometry()
{
Geometry::Close();
}
void Geometry::Swap(Geometry& other) noexcept
{
std::swap(this->vertexCount, other.vertexCount);
std::swap(this->indexCount, other.indexCount);
std::swap(this->aabb, other.aabb);
std::swap(this->indexType, other.indexType);
std::swap(this->vertices, other.vertices);
std::swap(this->indices, other.indices);
std::swap(this->renderGeo, other.renderGeo);
std::swap(this->ownsMemory, other.ownsMemory);
std::swap(this->freeAfterUpload, other.freeAfterUpload);
}
void Geometry::Init(uint32_t vertexCount, uint32_t indexCount)
{
if (this->vertexCount || this->indexCount) throw std::runtime_error("Geometry is already initialized.");
this->vertexCount = vertexCount;
this->indexCount = indexCount;
indexType = (vertexCount > UINT16_MAX) ? VertexIndexType::UINT32 : VertexIndexType::UINT16;
vertices = new Vertex[vertexCount];
indices = malloc(static_cast<size_t>(Utils::EnumAsInt(indexType)) * indexCount);
renderGeo = nullptr;
}
void Geometry::InitFromFile(const std::string& file)
{
#ifdef ASSIMP_AVAILABLE
Assimp::Importer importer;
const uint32_t flags = aiProcess_CalcTangentSpace | aiProcess_Triangulate | aiProcess_JoinIdenticalVertices | aiProcess_GenNormals |
aiProcess_ImproveCacheLocality | aiProcess_RemoveRedundantMaterials | aiProcess_GenUVCoords | aiProcess_TransformUVCoords |
aiProcess_ConvertToLeftHanded | aiProcess_PreTransformVertices | aiProcess_OptimizeGraph;
const aiScene* scene = importer.ReadFile(file, flags);
if (!scene) throw std::runtime_error("Failed to load file \"" + file + "\" Error: " + importer.GetErrorString());
if (!scene->HasMeshes()) throw std::runtime_error("File \"" + file + "\" does not have any meshes");
if (scene->mNumMeshes > 1) Logger::DATA->warn("File {0} contains more than one mesh. Only first one will be loaded", file);
Init(scene->mMeshes[0]);
importer.FreeScene();
#else
throw std::runtime_error("ASSIMP not available!");
#endif
}
void Geometry::Init(aiMesh* mesh)
{
#ifdef ASSIMP_AVAILABLE
aabb.Reset();
Init(mesh->mNumVertices, mesh->mNumFaces * 3); // Reserve the space for the data
for (unsigned int i = 0; i < mesh->mNumVertices; i++)
{
vertices[i].Set(mesh->mVertices[i]);
if (mesh->HasNormals()) vertices[i].SetNormal(mesh->mNormals[i]);
if (mesh->HasTangentsAndBitangents())
{
vertices[i].SetTangentAndBiTangent(mesh->mTangents[i], mesh->mBitangents[i]);
}
if (mesh->HasTextureCoords(0)) vertices[i].SetTextureCoordinates(mesh->mTextureCoords[0][i]);
if (mesh->HasVertexColors(0)) vertices[i].SetColor(mesh->mColors[0][i]);
aabb.Grow(vertices[i].position);
}
for (unsigned int i = 0; i < mesh->mNumFaces; i++)
{
const aiFace face = mesh->mFaces[i];
if (face.mNumIndices != 3) throw std::runtime_error("Mesh is not a triangle mesh!");
for (unsigned int j = 0; j < face.mNumIndices; j++)
{
if (indexType == VertexIndexType::UINT16)
{
static_cast<uint16_t*>(indices)[i * face.mNumIndices + j] = static_cast<uint16_t>(face.mIndices[j]);
}
else
{
static_cast<uint32_t*>(indices)[i * face.mNumIndices + j] = face.mIndices[j];
}
}
}
//TODO load bones
//TODO load materials
#else
throw std::runtime_error("ASSIMP not available!");
#endif
}
void Geometry::SetIndices(const uint32_t* data, uint32_t size, uint32_t indicesOffset) const
{
for(uint32_t i = 0; i < size; i++)
{
if (indexType == VertexIndexType::UINT16)
{
static_cast<uint16_t*>(indices)[i + indicesOffset] = static_cast<uint16_t>(data[i]);
}
else
{
static_cast<uint32_t*>(indices)[i + indicesOffset] = data[i];
}
}
}
void Geometry::Close()
{
if (ownsMemory)
{
vertexCount = 0;
indexCount = 0;
Free();
}
if (renderGeo)
{
renderGeo->Close();
renderGeo = nullptr;
}
}
void Geometry::Free()
{
delete[] vertices;
free(indices);
vertices = nullptr;
indices = nullptr;
}
}