122 lines
3.5 KiB
C++
122 lines
3.5 KiB
C++
/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "Scene/Prefabs/LabelDrawable.hpp"
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#include "Scene/SimpleDrawable.hpp"
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#include "Scene/TextDrawable.hpp"
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#include "Scene/DrawEncoder.hpp"
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#include "VulkanGeometry.hpp"
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#include "Vulkan/VulkanDrawContext.hpp"
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#include "Vulkan/Scene/VulkanTexture.hpp"
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#include "Vulkan/Scene/VulkanUniformBuffer.hpp"
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using namespace OpenVulkano::Scene;
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namespace OpenVulkano::Vulkan
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{
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void EncodeBackground(LabelDrawable* labelDrawable, VulkanDrawContext* drawContext)
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{
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if (labelDrawable->IsBillboard())
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{
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Scene::UniformBuffer* buffer = labelDrawable->GetBillboardBuffer();
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VulkanUniformBuffer* vkBuffer = buffer->GetRenderResource();
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if (!vkBuffer)
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{
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vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(buffer);
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}
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vkBuffer->Record(drawContext);
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}
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Scene::UniformBuffer* labelBuffer = labelDrawable->GetLabelBuffer();
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VulkanUniformBuffer* vkBuffer = labelBuffer->GetRenderResource();
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if (!vkBuffer)
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{
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vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(labelBuffer);
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}
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vkBuffer->Record(drawContext);
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for (Node* node: labelDrawable->GetNodes())
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{
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if (!node->IsEnabled()) [[unlikely]]
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{
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continue;
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}
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drawContext->EncodeNode(node);
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}
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drawContext->commandBuffer.draw(4, 1, 0, 0);
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}
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void EncodeTextDrawable(LabelDrawable* labelDrawable, VulkanDrawContext* drawContext)
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{
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for (TextDrawable& entry : labelDrawable->GetTexts())
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{
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Shader* shader = entry.GetShader();
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drawContext->EncodeShader(shader);
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Geometry* mesh = entry.GetGeometry();
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VulkanGeometry* renderGeo = mesh->GetRenderResource();
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if (!renderGeo)
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{
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renderGeo = drawContext->renderer->GetResourceManager().PrepareGeometry(mesh);
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}
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renderGeo->RecordBind(drawContext->commandBuffer);
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std::array<Scene::UniformBuffer*, 2> uniforms = { nullptr, nullptr };
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// fragment shader buffer
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uniforms[0] = entry.GetUniformBuffer();
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if (labelDrawable->IsBillboard())
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{
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// vertex shader buffer
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uniforms[1] = labelDrawable->GetBillboardBuffer();
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}
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for (Scene::UniformBuffer* buffer : uniforms)
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{
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if (buffer)
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{
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VulkanUniformBuffer* vkBuffer = buffer->GetRenderResource();
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if (!vkBuffer)
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{
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vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(buffer);
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}
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vkBuffer->Record(drawContext);
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}
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}
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if (Texture* texture = entry.GetTexture())
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{
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VulkanTexture* renderTexture = texture->GetRenderResource();
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if (!renderTexture)
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{
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renderTexture = drawContext->renderer->GetResourceManager().PrepareTexture(entry.GetTexture());
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}
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renderTexture->Record(drawContext);
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}
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for (Node* node: labelDrawable->GetNodes())
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{
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if (!node->IsEnabled()) [[unlikely]]
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{
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continue;
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}
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drawContext->EncodeNode(node);
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renderGeo->RecordDraw(drawContext->commandBuffer);
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}
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}
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}
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void EncodeLabelDrawable(Drawable* instance, VulkanDrawContext* drawContext)
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{
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LabelDrawable* labelDrawable = static_cast<LabelDrawable*>(instance);
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EncodeBackground(labelDrawable, drawContext);
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EncodeTextDrawable(labelDrawable, drawContext);
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}
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}
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namespace
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{
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[[maybe_unused]] void* labelDrawableVulkanEncoderReg = DrawEncoder::RegisterVulkanEncodeFunction<LabelDrawable>(&OpenVulkano::Vulkan::EncodeLabelDrawable);
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} |