25 lines
1.2 KiB
CMake
25 lines
1.2 KiB
CMake
function(SetShaderDependency TARGET SHADER_SRC_FOLDER SHADER_OUTPUT_FOLDER)
|
|
if (NOT EXISTS ${SHADER_OUTPUT_FOLDER})
|
|
file(MAKE_DIRECTORY ${SHADER_OUTPUT_FOLDER})
|
|
endif ()
|
|
|
|
file(GLOB SHADER_SRC_FILES ${SHADER_SRC_FOLDER}/*)
|
|
list(FILTER SHADER_SRC_FILES EXCLUDE REGEX ".*\\.(hpp|cpp)$")
|
|
foreach(SHADER_FILE ${SHADER_SRC_FILES})
|
|
get_filename_component(FILENAME ${SHADER_FILE} NAME_WLE)
|
|
if (NOT ${FILENAME} IN_LIST PROCESSED_FILES)
|
|
list(APPEND PROCESSED_FILES ${FILENAME})
|
|
list(APPEND OUTPUT_HEADERS ${SHADER_OUTPUT_FOLDER}/${FILENAME}.h)
|
|
list(APPEND OUTPUT_SOURCES ${SHADER_OUTPUT_FOLDER}/${FILENAME}.c)
|
|
endif()
|
|
endforeach()
|
|
set(SHADER_EXPECTED_OUTPUT ${OUTPUT_HEADERS} ${OUTPUT_SOURCES})
|
|
|
|
add_custom_command(OUTPUT ${SHADER_EXPECTED_OUTPUT}
|
|
COMMAND ${CMAKE_COMMAND} -DROOT_FOLDER=${CMAKE_SOURCE_DIR} -P ${CMAKE_BINARY_DIR}/TryCompileShaders.cmake
|
|
DEPENDS ${SHADER_SRC_FILES}
|
|
COMMENT "Recompiling shaders")
|
|
add_custom_target(RecompileShaders ALL
|
|
DEPENDS ${SHADER_EXPECTED_OUTPUT})
|
|
add_dependencies(${TARGET} RecompileShaders)
|
|
endfunction(SetShaderDependency) |