39 lines
974 B
C++
39 lines
974 B
C++
/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "Renderer.hpp"
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namespace OpenVulkano::Vulkan
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{
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class VulkanDrawContext
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{
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VulkanShader* m_lastShader = nullptr;
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VulkanCamera* m_lastCamera = nullptr;
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public:
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const size_t encoderThreadId;
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const size_t currentImageId;
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vk::CommandBuffer& commandBuffer;
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Renderer* renderer;
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VulkanDrawContext(size_t encThreadId, size_t currentImgId, vk::CommandBuffer& buffer, Renderer* render)
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: encoderThreadId(encThreadId), currentImageId(currentImgId), commandBuffer(buffer), renderer(render)
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{}
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void EncodeShader(Scene::Shader* shader);
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void EncodeShader(VulkanShader* shader);
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void EncodeNode(Scene::Node* node);
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void SetCamera(Scene::Camera* camera);
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VulkanShader* GetShader() const { return m_lastShader; }
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};
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}
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