96 lines
2.4 KiB
C++
96 lines
2.4 KiB
C++
/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "Image.hpp"
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#include "Device.hpp"
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#include <cstdint>
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#include <vulkan/vulkan.hpp>
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namespace OpenVulkano::Vulkan
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{
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class RenderPass;
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class FrameBuffer
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{
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Image depthBuffer;
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std::vector<vk::Framebuffer> frameBuffers;
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vk::Format depthBufferFormat = vk::Format::eUndefined, colorFormat = vk::Format::eUndefined;
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vk::Extent3D size;
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std::vector<RenderPass*> renderPasses;
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vk::Viewport fullscreenViewport;
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vk::Rect2D fullscreenScissor;
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Device* device = nullptr;
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bool useDepthBuffer;
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protected:
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uint32_t currentFrameBufferId = 0;
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FrameBuffer() = default;
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virtual ~FrameBuffer()
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{
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if (device) FrameBuffer::Close();
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}
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void Init(Device* device, vk::Extent3D size, bool useDepthBuffer = true);
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void SetCurrentFrameId(uint32_t id) { currentFrameBufferId = id; }
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[[nodiscard]] uint32_t GetCurrentFrameId() const { return currentFrameBufferId; }
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public:
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void RegisterRenderPass(RenderPass* renderPass);
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protected:
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void Resize(vk::Extent3D size);
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virtual void Close()
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{
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DestroyFrameBuffer();
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if(depthBuffer) depthBuffer.Close();
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device = nullptr;
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}
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protected:
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virtual void CreateDepthStencil();
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virtual void CreateFrameBuffer();
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void DestroyFrameBuffer();
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[[nodiscard]] virtual vk::Format FindColorFormat() = 0;
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[[nodiscard]] virtual vk::Format FindDepthFormat()
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{
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return device->GetSupportedDepthFormat();
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}
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public:
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[[nodiscard]] vk::Format GetColorFormat() const { return colorFormat; }
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[[nodiscard]] vk::Format GetDepthFormat() const { return depthBufferFormat; }
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[[nodiscard]] virtual std::vector<IImage*> GetImages() = 0;
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[[nodiscard]] bool UseDepthBuffer() const { return useDepthBuffer; }
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[[nodiscard]] const vk::Extent3D& GetSize3D() const { return size; }
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[[nodiscard]] vk::Extent2D GetSize2D() const { return { size.width, size.height }; }
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[[nodiscard]] vk::Framebuffer& GetCurrentFrameBuffer() { return frameBuffers[currentFrameBufferId]; }
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[[nodiscard]] const vk::Viewport& GetFullscreenViewport() const { return fullscreenViewport; }
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[[nodiscard]] const vk::Rect2D& GetFullscreenScissor() const { return fullscreenScissor; }
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[[nodiscard]] const Image& GetCurrentDepthBuffer() { return depthBuffer; }
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};
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}
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