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OpenVulkano/openVulkanoCpp/Vulkan/FrameBuffer.hpp
2025-01-06 16:28:27 +01:00

96 lines
2.4 KiB
C++

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "Image.hpp"
#include "Device.hpp"
#include <cstdint>
#include <vulkan/vulkan.hpp>
namespace OpenVulkano::Vulkan
{
class RenderPass;
class FrameBuffer
{
Image depthBuffer;
std::vector<vk::Framebuffer> frameBuffers;
vk::Format depthBufferFormat = vk::Format::eUndefined, colorFormat = vk::Format::eUndefined;
vk::Extent3D size;
std::vector<RenderPass*> renderPasses;
vk::Viewport fullscreenViewport;
vk::Rect2D fullscreenScissor;
Device* device = nullptr;
bool useDepthBuffer;
protected:
uint32_t currentFrameBufferId = 0;
FrameBuffer() = default;
virtual ~FrameBuffer()
{
if (device) FrameBuffer::Close();
}
void Init(Device* device, vk::Extent3D size, bool useDepthBuffer = true);
void SetCurrentFrameId(uint32_t id) { currentFrameBufferId = id; }
[[nodiscard]] uint32_t GetCurrentFrameId() const { return currentFrameBufferId; }
public:
void RegisterRenderPass(RenderPass* renderPass);
protected:
void Resize(vk::Extent3D size);
virtual void Close()
{
DestroyFrameBuffer();
if(depthBuffer) depthBuffer.Close();
device = nullptr;
}
protected:
virtual void CreateDepthStencil();
virtual void CreateFrameBuffer();
void DestroyFrameBuffer();
[[nodiscard]] virtual vk::Format FindColorFormat() = 0;
[[nodiscard]] virtual vk::Format FindDepthFormat()
{
return device->GetSupportedDepthFormat();
}
public:
[[nodiscard]] vk::Format GetColorFormat() const { return colorFormat; }
[[nodiscard]] vk::Format GetDepthFormat() const { return depthBufferFormat; }
[[nodiscard]] virtual std::vector<IImage*> GetImages() = 0;
[[nodiscard]] bool UseDepthBuffer() const { return useDepthBuffer; }
[[nodiscard]] const vk::Extent3D& GetSize3D() const { return size; }
[[nodiscard]] vk::Extent2D GetSize2D() const { return { size.width, size.height }; }
[[nodiscard]] vk::Framebuffer& GetCurrentFrameBuffer() { return frameBuffers[currentFrameBufferId]; }
[[nodiscard]] const vk::Viewport& GetFullscreenViewport() const { return fullscreenViewport; }
[[nodiscard]] const vk::Rect2D& GetFullscreenScissor() const { return fullscreenScissor; }
[[nodiscard]] const Image& GetCurrentDepthBuffer() { return depthBuffer; }
};
}