Files
OpenVulkano/openVulkanoCpp/Vulkan/Pipeline.hpp
2020-10-28 01:13:11 +01:00

43 lines
1.2 KiB
C++

#pragma once
#include <vulkan/vulkan.hpp>
#include "Base/ICloseable.hpp"
namespace openVulkanoCpp
{
namespace Vulkan
{
struct Pipeline : virtual ICloseable
{
vk::Device device;
vk::DescriptorSetLayout descriptorSetLayout;
vk::PipelineLayout pipelineLayout;
vk::DescriptorPool descriptorPool;
void Init(vk::Device& device)
{
this->device = device;
CreatePipelineLayout();
}
void Close() override
{
device.destroyPipelineLayout(pipelineLayout);
device.destroyDescriptorSetLayout(descriptorSetLayout);
}
private:
void CreatePipelineLayout()
{
vk::PushConstantRange camPushConstantDesc = { vk::ShaderStageFlagBits::eVertex, 0, 64 };
vk::DescriptorSetLayoutBinding nodeLayoutBinding = { 0, vk::DescriptorType::eUniformBufferDynamic, 1, vk::ShaderStageFlagBits::eVertex };
std::array<vk::DescriptorSetLayoutBinding, 1> layoutBindings = { nodeLayoutBinding };
vk::DescriptorSetLayoutCreateInfo dslci = { {}, layoutBindings.size(), layoutBindings.data() };
descriptorSetLayout = device.createDescriptorSetLayout(dslci);
vk::PipelineLayoutCreateInfo plci = { {}, 1, &descriptorSetLayout, 1, &camPushConstantDesc };
pipelineLayout = this->device.createPipelineLayout(plci);
}
};
}
}