252 lines
8.8 KiB
C++
252 lines
8.8 KiB
C++
/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "MovingCubeApp.hpp"
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#include "Math/Math.hpp"
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#include "Scene/Scene.hpp"
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#include "Scene/Shader/Shader.hpp"
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#include "Scene/Geometry.hpp"
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#include "Scene/GeometryFactory.hpp"
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#include "Scene/Material.hpp"
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#include "Scene/Vertex.hpp"
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#include "Scene/SimpleDrawable.hpp"
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#include "Scene/Camera.hpp"
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#include "Scene/Animation/SimpleAnimationController.hpp"
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#include "Scene/Animation/SequenceAnimationController.hpp"
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#include "Scene/MorphableCameraController.hpp"
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#include "Scene/UI/PerformanceInfo.hpp"
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#include "Scene/SceneIntersectionTestController.hpp"
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#include "Host/GraphicsAppManager.hpp"
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#include "Base/Logger.hpp"
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#include "Controller/FreeCamCameraController.hpp"
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#include "Scene/Prefabs/LabelDrawable.hpp"
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#include "Scene/Ray.hpp"
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#define USE_PLANE_CAM_CONTROL 0
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namespace OpenVulkano
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{
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namespace
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{
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struct SceneElement
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{
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Scene::Geometry m_geometry;
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Scene::SimpleDrawable m_drawable;
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Scene::Node m_node;
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};
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const Math::Vector3f PLANE_NORMAL(1, 0, 1);
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}
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class MovingCubeAppImpl final : public MovingCubeApp
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{
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Scene::Scene m_scene;
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Scene::MorphableCamera m_camera;
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Scene::MorphableCameraController m_morphableCameraControl;
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#if USE_PLANE_CAM_CONTROL
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Scene::PlaneCameraController m_cameraControl;
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#else
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FreeCamCameraController m_cameraControl;
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#endif
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Scene::Material m_material;
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Scene::Shader m_shader;
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Scene::SimpleAnimationController m_simpleAnimationController;
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Scene::SequenceAnimationController m_sequenceAnimationController;
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Scene::SceneIntersectionTestController intersectionTestController;
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Scene::UI::SimpleUi m_ui;
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std::shared_ptr<Scene::UI::PerformanceInfo> m_perfInfo;
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SceneElement m_whiteBox;
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SceneElement m_redBox;
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SceneElement m_plane;
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SceneElement m_sphere;
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SceneElement m_hemisphere;
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SceneElement m_triangle;
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SceneElement m_cylinder;
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SceneElement m_pyramid;
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void CompleteSceneElement(SceneElement *dest)
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{
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dest->m_drawable.Init(&m_shader, &dest->m_geometry, &m_material);
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dest->m_drawable.SetIsHittable(true);
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//dest->m_geometry.freeAfterUpload = false;
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dest->m_node.Init();
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m_scene.GetRoot()->AddChild(&dest->m_node);
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dest->m_node.SetUpdateFrequency(Scene::UpdateFrequency::Always);
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dest->m_node.AddDrawable(&dest->m_drawable);
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dest->m_node.SetMatrix(Math::Matrix4f(1));
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}
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void CreateSceneElement(SceneElement *dest, const Math::Vector4f &color, float scale)
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{
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dest->m_geometry = Scene::GeometryFactory::MakeCube(scale, scale, scale, color);
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dest->m_geometry.name = fmt::format("Cube {} {} {}", color.r, color.g, color.b);
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CompleteSceneElement(dest);
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}
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void CreatePlane(SceneElement *dest, const Math::Vector4f &color)
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{
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dest->m_geometry = Scene::GeometryFactory::MakePlane(1, 1, color);
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dest->m_geometry.name = "Plane";
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CompleteSceneElement(dest);
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}
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void CreateSphere(SceneElement *dest, const Math::Vector4f &color)
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{
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dest->m_geometry = Scene::GeometryFactory::MakeSphere(1, 32, 16, color);
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dest->m_geometry.name = "Sphere";
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CompleteSceneElement(dest);
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}
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void CreateHemisphere(SceneElement *dest, const Math::Vector4f &color)
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{
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dest->m_geometry = Scene::GeometryFactory::MakeHemisphere(1, 16, 16, color);
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dest->m_geometry.name = "Hemisphere";
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CompleteSceneElement(dest);
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}
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void CreateTriangle(SceneElement *dest, const Math::Vector4f &color)
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{
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dest->m_geometry = Scene::GeometryFactory::MakeTriangle(
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Math::Vector3f(0.5, 0., 0.), Math::Vector3f(0., 0.5, 0.), Math::Vector3f(-0.5, 0., 0.), color);
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dest->m_geometry.name = "Triangle";
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CompleteSceneElement(dest);
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}
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void CreateCylinder(SceneElement *dest, const Math::Vector4f &color)
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{
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dest->m_geometry = Scene::GeometryFactory::MakeCylinder(1, 3, 64, color);
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dest->m_geometry.name = "Cylinder";
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CompleteSceneElement(dest);
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}
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void CreatePyramid(SceneElement *dest, const Math::Vector4f &color)
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{
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dest->m_geometry = Scene::GeometryFactory::MakePyramid(0.5, 2, color);
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dest->m_geometry.name = "Pyramid";
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CompleteSceneElement(dest);
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}
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public:
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MovingCubeAppImpl() : m_camera(90)
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{
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m_morphableCameraControl.Init(&m_camera);
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#if USE_PLANE_CAM_CONTROL
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m_cameraControl.Init(&m_camera, PLANE_NORMAL);
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// m_cameraControl.Init(&m_camera, Scene::PlaneCameraController::DefaultAxis::OYZ);
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#else
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m_cameraControl.Init(&m_camera);
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#endif
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m_camera.SetZoom(50);
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}
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void Init() override
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{
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m_camera.Init(70, 16, 9, 0.1, 100);
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m_scene.Init();
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m_scene.SetCamera(&m_camera);
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m_shader.AddShaderProgram(ShaderProgramType::VERTEX, "Shader/basic");
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m_shader.AddShaderProgram(ShaderProgramType::FRAGMENT, "Shader/basic");
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m_shader.AddVertexInputDescription(Vertex::GetVertexInputDescription());
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intersectionTestController.OnHit += EventHandler(this, &MovingCubeAppImpl::OnRayHit);
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intersectionTestController.SetCamera(&m_camera);
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intersectionTestController.SetDefaultKeybindings();
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GetGraphicsAppManager()->GetRenderer()->SetScene(&m_scene);
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#if USE_PLANE_CAM_CONTROL
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m_cameraControl.Init(&m_camera, PLANE_NORMAL);
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// m_cameraControl.Init(&m_camera, Scene::PlaneCameraController::DefaultAxis::OYZ);
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#else
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m_cameraControl.Init(&m_camera);
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#endif
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m_cameraControl.SetDefaultKeybindings();
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CreateSceneElement(&m_whiteBox, Math::Vector4f(1, 1, 1, 1), 1);
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CreateSceneElement(&m_redBox, Math::Vector4f(1, 0.2, 0.2, 1.0), 0.3);
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m_simpleAnimationController.SetNode(&m_whiteBox.m_node);
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m_simpleAnimationController.SetDuration(3);
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Math::Pose srcPose(Math::Quaternion<float>(), Math::Vector3f_SIMD(-3, 0, 0));
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Math::Pose destPose(Math::Quaternion<float>(), Math::Vector3f_SIMD(3, 0, 0));
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m_simpleAnimationController.SetPoses(srcPose, destPose);
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m_simpleAnimationController.OnCompletion += EventHandler(this, &MovingCubeAppImpl::OnSimpleAnimationCompleted);
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m_sequenceAnimationController.EnableLoop(true);
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m_sequenceAnimationController.SetNode(&m_redBox.m_node);
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m_sequenceAnimationController.AddAnimationStep(
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Math::PoseF(Math::Utils::normalize(Math::QuaternionF(1, 0, 0, 1)), Math::Vector3f_SIMD(0, 0, 1)), 5);
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m_sequenceAnimationController.AddAnimationStep(
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Math::PoseF(Math::Utils::normalize(Math::QuaternionF(2, 1, 0, 1)), Math::Vector3f_SIMD(1, 1, -1)), 3);
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m_sequenceAnimationController.AddAnimationStep(
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Math::PoseF(Math::Utils::normalize(Math::QuaternionF(1, 1, 1, 1)), Math::Vector3f_SIMD(2, 1, -2)), 3);
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m_sequenceAnimationController.AddAnimationStep(
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Math::PoseF(Math::Utils::normalize(Math::QuaternionF(0, 1, 1, 0)), Math::Vector3f_SIMD(2, 1, -1)), 3);
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m_sequenceAnimationController.AddAnimationStep(
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Math::PoseF(Math::Utils::normalize(Math::QuaternionF(3, 2, 1, 1)), Math::Vector3f_SIMD(1, 1, -1)), 3);
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m_sequenceAnimationController.AddAnimationStep(
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Math::PoseF(Math::Utils::normalize(Math::QuaternionF(0, 0, 1, 1)), Math::Vector3f_SIMD(0, 1, 0)), 1);
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m_sequenceAnimationController.SetAnimationPoseResetTime(10);
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CreatePlane(&m_plane, Math::Vector4f(0.3, 0.6, 0.9, 1.0));
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m_plane.m_node.worldMat = Math::Utils::translate(Math::Vector3f(3, 0, 0));
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CreateSphere(&m_sphere, Math::Vector4f(0.9, 0.6, 0.9, 1.0));
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m_sphere.m_node.worldMat = Math::Utils::translate(Math::Vector3f(5, 0, 0));
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CreateHemisphere(&m_hemisphere, Math::Vector4f(0.6, 0.3, 0.9, 1.0));
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m_hemisphere.m_node.worldMat = Math::Utils::translate(Math::Vector3f(7, 0, 0));
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CreateTriangle(&m_triangle, Math::Vector4f(0.6, 0.9, 0.3, 1.0));
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m_triangle.m_node.worldMat = Math::Utils::translate(Math::Vector3f(9, 0, 0));
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CreateCylinder(&m_cylinder, Math::Vector4f(0.3, 0.9, 0.9, 1.0));
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m_cylinder.m_node.worldMat = Math::Utils::translate(Math::Vector3f(11, 0, 0));
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CreatePyramid(&m_pyramid, Math::Vector4f(0.9, 0.9, 0.6, 1.0));
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m_pyramid.m_node.worldMat = Math::Utils::translate(Math::Vector3f(13, 0, 0));
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std::shared_ptr<Scene::UI::PerformanceInfo> m_perfInfo = std::make_shared<Scene::UI::PerformanceInfo>();
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m_ui.AddElement(m_perfInfo);
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GetGraphicsAppManager()->GetRenderer()->SetActiveUi(&m_ui);
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}
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void OnSimpleAnimationCompleted(Scene::SimpleAnimationController *anim)
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{
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anim->SwapPoses();
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anim->Reset();
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}
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void OnRayHit(const Scene::DrawableRayHit &hit)
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{
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using namespace Scene;
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Drawable *d = hit.drawable;
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if (SimpleDrawable *sd = dynamic_cast<SimpleDrawable *>(d))
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{
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Logger::APP->info("Ray intersects object {}", sd->GetMesh()->name);
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}
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}
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void Tick() override
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{
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m_cameraControl.Tick();
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m_morphableCameraControl.Tick();
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m_simpleAnimationController.Tick();
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m_sequenceAnimationController.Tick();
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intersectionTestController.Tick();
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}
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void Close() override {}
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};
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IGraphicsApp *MovingCubeApp::Create() { return new MovingCubeAppImpl(); }
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std::unique_ptr<IGraphicsApp> MovingCubeApp::CreateUnique() { return std::make_unique<MovingCubeAppImpl>(); }
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}
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