48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "ShaderRegistry.hpp"
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extern "C"
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{
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#include "GeneratedShaderData/GeneratedShaderData.h"
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}
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namespace OpenVulkano
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{
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ShaderRegistry& ShaderRegistry::GetInstance()
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{
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static ShaderRegistry instance;
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return instance;
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}
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ShaderRegistry::ShaderRegistry()
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{
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RegisterShaderTable(reinterpret_cast<const ShaderTableEntry*>(fileTableBackground), fileTableBackgroundSize);
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RegisterShaderTable(reinterpret_cast<const ShaderTableEntry*>(fileTableBasic), fileTableBasicSize);
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RegisterShaderTable(reinterpret_cast<const ShaderTableEntry*>(fileTableGrid), fileTableGridSize);
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}
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void ShaderRegistry::RegisterShaderTable(const ShaderTableEntry* table, uint32_t size)
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{
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for (uint32_t i = 0; i < size; i++)
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{
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RegisterShader(table[i].entryName, { table[i].data, static_cast<size_t>(table[i].size) });
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}
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}
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void ShaderRegistry::RegisterShader(std::string_view name, std::pair<const uint8_t*, size_t> shader)
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{
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m_shaderMap.emplace(name, shader);
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}
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std::pair<const uint8_t*, size_t> ShaderRegistry::GetShader(std::string_view shaderName)
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{
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auto it = m_shaderMap.find(shaderName);
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if (it == m_shaderMap.end()) return { 0, 0 };
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return it->second;
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}
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} |