Files
OpenVulkano/openVulkanoCpp/CMakeLists.txt
2024-10-22 15:53:51 +03:00

79 lines
3.4 KiB
CMake

cmake_minimum_required(VERSION 3.28 FATAL_ERROR)
set(BASH_EXECUTABLE "" CACHE FILEPATH "Path to bash executable")
if(WIN32)
# prefer using git's bash over WSL's(if it exists) under System32 since it leads to wrong shader generation
find_program(GIT_PROGRAM git NO_CACHE REQUIRED)
get_filename_component(GIT_DIR ${GIT_PROGRAM} DIRECTORY)
get_filename_component(GIT_BASE_DIR ${GIT_DIR} DIRECTORY)
find_program(BASH_PROGRAM bash HINTS "${GIT_BASE_DIR}/bin" NO_CACHE NO_DEFAULT_PATH QUIET)
if (BASH_PROGRAM)
set(BASH_EXECUTABLE ${BASH_PROGRAM} CACHE FILEPATH "Path to bash executable" FORCE)
endif()
endif()
if ("${BASH_EXECUTABLE}" STREQUAL "")
find_program(BASH_PROGRAM bash NO_CACHE REQUIRED)
set(BASH_EXECUTABLE ${BASH_PROGRAM} CACHE FILEPATH "Path to bash executable" FORCE)
endif()
# go from openVulkano/OpenVulkanoCpp to openVulkano
cmake_path(GET CMAKE_CURRENT_SOURCE_DIR PARENT_PATH ROOT_FOLDER)
set(SCRIPT_FOLDER "${ROOT_FOLDER}/Scripts")
set(SHADER_OUTPUT_DEST "${CMAKE_CURRENT_BINARY_DIR}/GeneratedShaderData")
set(SHADER_FILES_LOCATION "${CMAKE_CURRENT_SOURCE_DIR}/Shader")
set(UNIQUE_ENTRY_NAME "OpenVulkano")
configure_file(${ROOT_FOLDER}/cmake/TryCompileShaders.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/TryCompileShaders.cmake @ONLY)
execute_process(COMMAND ${BASH_EXECUTABLE} CompileShaders.sh ${SHADER_OUTPUT_DEST} "${CMAKE_CURRENT_SOURCE_DIR}/Shader" ${UNIQUE_ENTRY_NAME} WORKING_DIRECTORY ${SCRIPT_FOLDER})
file(GLOB GENERATED_SHADER_SOURCES "${SHADER_OUTPUT_DEST}/*")
file(GLOB_RECURSE sources CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/*.h" "${CMAKE_CURRENT_SOURCE_DIR}/*.c" "${CMAKE_CURRENT_SOURCE_DIR}/*.hpp" "${CMAKE_CURRENT_SOURCE_DIR}/*.cpp")
if (APPLE)
file(GLOB_RECURSE sources_obj CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/*.mm" "${CMAKE_CURRENT_SOURCE_DIR}/*.m")
list(APPEND sources ${sources_obj})
endif ()
file(GLOB SHADER_SRC_FILES ${CMAKE_CURRENT_SOURCE_DIR}/Shader/*)
list(FILTER SHADER_SRC_FILES EXCLUDE REGEX ".*\\.(hpp|cpp)$")
add_library(openVulkanoCpp ${MAIN_FILE} ${SHADER_SRC_FILES} ${GENERATED_SHADER_SOURCES})
set_property(TARGET openVulkanoCpp PROPERTY CXX_STANDARD 20)
source_group("Shaders" FILES ${SHADER_SRC_FILES})
FilterPlatformPaths(sources)
SetWarningSettings(openVulkanoCpp)
SetGlmDefines(openVulkanoCpp)
target_sources(openVulkanoCpp PRIVATE ${sources})
target_include_directories(openVulkanoCpp PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} ${SHADER_OUTPUT_DEST})
if(APPLE)
LinkAppleFrameworks(openVulkanoCpp)
endif ()
if (WIN32)
target_link_libraries(openVulkanoCpp PRIVATE Ws2_32)
endif ()
SetupVulkan(openVulkanoCpp)
SetShaderDependency(openVulkanoCpp
${CMAKE_CURRENT_SOURCE_DIR}/Shader
${SHADER_OUTPUT_DEST})
if (NOT ANDROID AND NOT IOS)
target_link_libraries(openVulkanoCpp PUBLIC glfw pugixml)
target_link_libraries(openVulkanoCpp PUBLIC ftxui::screen ftxui::dom ftxui::component)
if (ENABLE_CURL)
LinkCurl(openVulkanoCpp)
endif()
endif()
target_link_libraries(openVulkanoCpp PUBLIC magic_enum yaml-cpp fmt spdlog glm pugixml stb eigen utf8cpp imgui_internal TracyClient stud-uuid ryml unordered_dense units)
LinkAssimp(openVulkanoCpp)
LinkLibArchive(openVulkanoCpp)
LinkLibJpegTurbo(openVulkanoCpp)
LinkMsdf(openVulkanoCpp)
SetGlmDefines(openVulkanoCpp)
add_compile_definitions(LIBARCHIVE_STATIC)
add_compile_definitions("$<$<CONFIG:Debug>:DEBUG>")