183 lines
6.5 KiB
C++
183 lines
6.5 KiB
C++
/*
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
|
*/
|
|
|
|
#include "ArcballCameraController.hpp"
|
|
#include "Scene/Camera.hpp"
|
|
#include "Input/InputManager.hpp"
|
|
#include "Input/InputKey.hpp"
|
|
#include "Base/FrameMetadata.hpp"
|
|
|
|
namespace OpenVulkano
|
|
{
|
|
namespace
|
|
{
|
|
constexpr float MAX_ZOOM = 40;
|
|
constexpr float MIN_ZOOM = 7;
|
|
constexpr float ZOOM_RANGE = MAX_ZOOM - MIN_ZOOM;
|
|
}
|
|
|
|
void ArcballCameraController::SetupInputActions()
|
|
{
|
|
auto input = Input::InputManager::GetInstance();
|
|
m_actionForward = input->GetAction("forward");
|
|
m_actionSide = input->GetAction("side");
|
|
m_actionUp = input->GetAction("up");
|
|
m_actionLookUp = input->GetAction("look up");
|
|
m_actionLookSide = input->GetAction("look side");
|
|
|
|
m_actionForwardOrtho = input->GetAction("ArcForwardOrtho");
|
|
m_actionSideOrtho = input->GetAction("ArcSideOrtho");
|
|
m_actionUpOrtho = input->GetAction("ArcUpOrtho");
|
|
m_actionZoomOrtho = input->GetAction("ArcZoomOrtho");
|
|
}
|
|
|
|
void ArcballCameraController::HandleRotation()
|
|
{
|
|
Input::InputManager* input = Input::InputManager::GetInstance();
|
|
float inYaw = (m_lockYaw) ? 0 : input->GetAxis(m_actionLookSide);
|
|
float inPitch = (m_lockPitch) ? 0 : input->GetAxis(m_actionLookUp);
|
|
|
|
if (inYaw != 0 || inPitch != 0 || m_distUpated)
|
|
{
|
|
m_yaw += inYaw;
|
|
m_pitch = std::min(1.5f, std::max(-1.5f, m_pitch + inPitch));
|
|
|
|
Math::Matrix4f rotateY = Math::Utils::rotate(m_yaw, Math::Vector3f_SIMD(0, 1, 0));
|
|
Math::Vector4f x = rotateY * Math::Vector4f(1, 0, 0, 0);
|
|
Math::Matrix4f rotateX = Math::Utils::rotate(m_pitch, Math::Vector3f_SIMD(x));
|
|
m_framePosition = rotateX * rotateY * Math::Vector4f_SIMD(0, 0, m_frameDistance, 0);
|
|
m_framePosition += m_pivotPoint;
|
|
m_frameUpdated = true;
|
|
m_distUpated = false;
|
|
}
|
|
}
|
|
|
|
void ArcballCameraController::HandleMovement()
|
|
{
|
|
Input::InputManager* input = Input::InputManager::GetInstance();
|
|
Math::Vector3f_SIMD vec(input->GetAxis(m_actionSide), input->GetAxis(m_actionUp), -input->GetAxis(m_actionForward));
|
|
if (vec != Math::Vector3f_SIMD (0))
|
|
{
|
|
if (Math::Utils::length2(vec) > 1.0f)
|
|
{ //TODO only do this for keyboards
|
|
//vec = Math::Utils::normalize(vec);
|
|
}
|
|
const float timeScale = CURRENT_FRAME.frameTime; //TODO
|
|
vec = vec * timeScale * 3.0f; // scale vector
|
|
vec = GetCamera()->GetRotationMatrix() * Math::Vector3f(vec);
|
|
const Math::Vector4f_SIMD movement(vec, 0);
|
|
m_framePosition += movement;
|
|
m_pivotPoint += movement;
|
|
m_frameUpdated = true;
|
|
}
|
|
}
|
|
|
|
void ArcballCameraController::HandleMovementOrtho()
|
|
{
|
|
Input::InputManager* input = Input::InputManager::GetInstance();
|
|
Math::Vector4f vec(input->GetAxis(m_actionSideOrtho), input->GetAxis(m_actionUpOrtho), /*-input->GetAxis(m_actionForwardOrtho)*/0, 0);
|
|
if (vec != Math::Vector4f(0))
|
|
{
|
|
vec /= GetCamera()->GetZoom();
|
|
vec /= GetCamera()->GetContentScaleFactor();
|
|
|
|
m_framePosition += vec;
|
|
m_pivotPoint += vec;
|
|
m_frameUpdated = true;
|
|
}
|
|
float zoom = Input::InputManager::GetInstance()->GetAxis(m_actionZoomOrtho);
|
|
if (zoom != 0)
|
|
{
|
|
float tmp = sqrt(GetCamera()->GetZoom()) + zoom / std::max(10.0f, (100 - GetCamera()->GetZoom()));
|
|
tmp = std::max(3.0f, tmp);
|
|
GetCamera()->SetZoom(tmp * tmp);
|
|
GetCamera()->UpdateProjectionMatrix();
|
|
m_frameUpdated = true;
|
|
}
|
|
}
|
|
|
|
void ArcballCameraController::Tick()
|
|
{
|
|
if (!GetCamera()) return;
|
|
m_frameUpdated = false;
|
|
m_framePosition = GetCamera()->GetPosition();
|
|
|
|
if (GetCamera()->IsOrtho())
|
|
{
|
|
HandleMovementOrtho();
|
|
if (GetCamera()->GetZoom() > 50)
|
|
{
|
|
float nDist = std::max<float>(((ZOOM_RANGE - sqrt(GetCamera()->GetZoom())) / ZOOM_RANGE) * m_distance, 0.1f);
|
|
if (nDist != m_frameDistance)
|
|
{
|
|
m_distUpated = true;
|
|
m_frameDistance = nDist;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
HandleMovement();
|
|
m_frameDistance = m_distance;
|
|
}
|
|
HandleRotation();
|
|
|
|
if (m_frameUpdated)
|
|
{
|
|
// Update the camera view
|
|
GetCamera()->SetViewMatrix(Math::Utils::lookAt(reinterpret_cast<Math::Vector3f_SIMD&>(m_framePosition),
|
|
reinterpret_cast<Math::Vector3f_SIMD&>(m_pivotPoint),
|
|
Math::Vector3f_SIMD(0, 1, 0)));
|
|
CURRENT_FRAME.needsRedraw = true;
|
|
}
|
|
}
|
|
|
|
void ArcballCameraController::SetActive()
|
|
{
|
|
if (!GetCamera()) return;
|
|
Math::Vector3f viewDir = Math::Utils::normalize(GetCamera()->GetViewDirection());
|
|
m_pivotPoint = GetCamera()->GetPosition() + Math::Vector4f(viewDir * m_distance, 0);
|
|
|
|
m_pitch = Math::Utils::asin(viewDir.y);
|
|
m_yaw = Math::Utils::atan(-viewDir.x, -viewDir.z);
|
|
}
|
|
|
|
void ArcballCameraController::SetDefaultKeybindings()
|
|
{
|
|
m_actionForward->BindKey(Input::InputKey::Controller::AXIS_LEFT_Y);
|
|
m_actionForward->BindAxisButtons(Input::InputKey::Keyboard::KEY_W, Input::InputKey::Keyboard::KEY_S);
|
|
m_actionForward->BindKey(Input::InputKey::Touch::AXIS_PINCH, 0.3f);
|
|
m_actionSide->BindKey(Input::InputKey::Controller::AXIS_LEFT_X);
|
|
m_actionSide->BindAxisButtons(Input::InputKey::Keyboard::KEY_D, Input::InputKey::Keyboard::KEY_A);
|
|
m_actionSide->BindKey(Input::InputKey::Touch::AXIS_PAN_TWO_FINGERS_X, -0.05f);
|
|
m_actionUp->BindAxisButtons(Input::InputKey::Keyboard::KEY_SPACE, Input::InputKey::Keyboard::KEY_LEFT_CONTROL);
|
|
m_actionUp->BindKey(Input::InputKey::Touch::AXIS_PAN_TWO_FINGERS_Y, 0.05f);
|
|
m_actionLookUp->BindKey(Input::InputKey::Controller::AXIS_RIGHT_Y);
|
|
m_actionLookUp->BindAxisButtons(Input::InputKey::Keyboard::KEY_DOWN, Input::InputKey::Keyboard::KEY_UP);
|
|
m_actionLookUp->BindKey(Input::InputKey::Touch::AXIS_PAN_Y, -0.001f);
|
|
m_actionLookSide->BindKey(Input::InputKey::Controller::AXIS_RIGHT_X);
|
|
m_actionLookSide->BindAxisButtons(Input::InputKey::Keyboard::KEY_RIGHT, Input::InputKey::Keyboard::KEY_LEFT);
|
|
m_actionLookSide->BindKey(Input::InputKey::Touch::AXIS_PAN_X, -0.001f);
|
|
m_actionLookUp->BindKey(Input::InputKey::Mouse::AXIS_Y);
|
|
m_actionLookSide->BindKey(Input::InputKey::Mouse::AXIS_X);
|
|
|
|
//m_actionForwardOrtho
|
|
m_actionSideOrtho->BindKey(Input::InputKey::Touch::AXIS_PAN_TWO_FINGERS_X, -1);
|
|
m_actionUpOrtho->BindKey(Input::InputKey::Touch::AXIS_PAN_TWO_FINGERS_Y);
|
|
m_actionZoomOrtho->BindKey(Input::InputKey::Mouse::AXIS_WHEEL_Y, 2);
|
|
m_actionZoomOrtho->BindKey(Input::InputKey::Touch::AXIS_PINCH, 0.2);
|
|
}
|
|
|
|
void ArcballCameraController::SetPivotPoint(const Math::Vector4f_SIMD& pivotPoint, bool updateDistance)
|
|
{
|
|
m_pivotPoint = pivotPoint;
|
|
if (updateDistance && GetCamera())
|
|
{
|
|
SetDistance(Math::Utils::length(m_pivotPoint - GetCamera()->GetPosition()));
|
|
}
|
|
}
|
|
}
|