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OpenVulkano/openVulkanoCpp/Scene/Texture.hpp
2024-08-21 13:13:43 +02:00

51 lines
1.5 KiB
C++

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "UpdateFrequency.hpp"
#include "SamplerConfig.hpp"
#include "Base/Render/RenderResource.hpp"
#include "Math/Math.hpp"
#include "DataFormat.hpp"
#include "Scene/Shader/DescriptorInputDescription.hpp"
namespace OpenVulkano::Scene
{
class Texture : public RenderResourceHolder<Texture>
{
public:
static Texture PLACEHOLDER;
static constexpr inline DescriptorSetLayoutBinding DESCRIPTOR_SET_LAYOUT_BINDING = { 0, DescriptorSetLayoutBinding::Type::TYPE_COMBINED_IMAGE_SAMPLER, 1, ShaderProgramType::ALL_GRAPHICS };
void* textureBuffer = nullptr;
size_t size = 0;
Math::Vector3ui resolution = {0,0,0};
DataFormat format = DataFormat::B8G8R8A8_UNORM;
UpdateFrequency updateFrequency = UpdateFrequency::Never;
const SamplerConfig* m_samplerConfig;
bool updated = true;
Texture(const SamplerConfig* samplerConfig = &SamplerConfig::DEFAULT, bool placeholder = false)
: m_samplerConfig(samplerConfig)
{ if (placeholder) MakePlaceholder(); }
~Texture() = default;
void MakePlaceholder(uint32_t width = 32, uint32_t height = 32,
Math::Vector4uc color1 = {248, 123, 255, 255}, Math::Vector4uc color2 = {250, 19, 255, 255});
};
class TextureBinding
{
public:
Texture* texture;
int setId;
operator bool() const { return setId >= 0 && texture; }
};
}