Files
OpenVulkano/openVulkanoCpp/Input/InputDeviceMouse.hpp
2020-05-16 00:56:22 +02:00

180 lines
4.1 KiB
C++

#pragma once
#include "InputDevice.hpp"
#include "../Base/Logger.hpp"
namespace openVulkanoCpp
{
class IWindow;
namespace Input
{
class InputDeviceMouse : public InputDevice
{
float axes[InputKey::Mouse::Axis::AXIS_LAST + 2] = { 0 };
uint8_t pressedButtons = 0, lastPressedButtons = 0;
double mousePosX = 0, mousePosY = 0;
IWindow* lastWindow = nullptr;
protected:
InputDeviceMouse() = default;
void Init(const int index, const std::string& name)
{
InputDevice::Init(InputDeviceType::MOUSE, index, name);
ClearAxes();
pressedButtons = 0;
lastPressedButtons = 0;
mousePosX = 0;
mousePosY = 0;
lastWindow = nullptr;
}
void UpdateButtons(uint8_t newPressedButtons)
{
lastPressedButtons = pressedButtons;
pressedButtons = newPressedButtons;
if (lastPressedButtons != pressedButtons)
Logger::INPUT->info("Mouse button state changed {0:08b}", pressedButtons);
}
void UpdatePosition(double posX, double posY)
{
axes[InputKey::Mouse::AXIS_X] = static_cast<float>(posX - mousePosX);
axes[InputKey::Mouse::AXIS_Y] = static_cast<float>(posY - mousePosY);
mousePosX = posX;
mousePosY = posY;
Logger::INPUT->info("Mouse moved posX: {0} posY: {1}, relativeX: {2}, relativeY: {3}", posX, posY, axes[InputKey::Mouse::AXIS_X], axes[InputKey::Mouse::AXIS_Y]);
}
void UpdateWheel(float wheelX, float wheelY)
{
axes[InputKey::Mouse::AXIS_WHEEL_X] = wheelX;
axes[InputKey::Mouse::AXIS_WHEEL_Y] = wheelY;
Logger::INPUT->info("Mouse scrolled x: {0} y: {1}", wheelX, wheelY);
}
void UpdateActiveWindow(IWindow* window)
{
axes[InputKey::Mouse::AXIS_X] = 0;
axes[InputKey::Mouse::AXIS_Y] = 0;
lastWindow = window;
}
void ClearAxes()
{
for (float& axis : axes)
{
axis = 0;
}
}
private:
bool GetLastButton(InputKey::Mouse::Button button) const
{
return lastPressedButtons & (1 << button);
}
protected:
float ReadAxis(int16_t key) const override final
{
return GetAxis(static_cast<InputKey::Mouse::Axis>(key));
}
bool ReadButton(int16_t key) const override final
{
return GetButton(static_cast<InputKey::Mouse::Button>(key));
}
bool ReadButtonUp(int16_t key) const override final
{
return GetButtonUp(static_cast<InputKey::Mouse::Button>(key));
}
bool ReadButtonDown(int16_t key) const override final
{
return GetButtonDown(static_cast<InputKey::Mouse::Button>(key));
}
public:
bool GetButton(const InputKey::Mouse::Button button) const
{
return pressedButtons & (1 << button);
}
bool GetButtonUp(const InputKey::Mouse::Button button) const
{
return !GetButton(button) && GetLastButton(button);
}
bool GetButtonDown(const InputKey::Mouse::Button button) const
{
return GetButton(button) && !GetLastButton(button);
}
float GetAxis(const InputKey::Mouse::Axis axis) const
{
return axes[axis];
}
float GetWheel() const
{
return GetAxis(InputKey::Mouse::Axis::AXIS_WHEEL_Y);
}
float GetWheelX() const
{
return GetAxis(InputKey::Mouse::Axis::AXIS_WHEEL_X);
}
float GetWheelY() const
{
return GetAxis(InputKey::Mouse::Axis::AXIS_WHEEL_Y);
}
glm::vec2 GetMousePosition() const
{
return { mousePosX, mousePosY };
}
void GetMousePosition(double& posX, double& posY) const
{
posX = mousePosX;
posY = mousePosY;
}
glm::vec2 GetMousePosition(const IWindow* window) const
{
if (window == lastWindow)
{
return { mousePosX, mousePosY };
}
return { std::numeric_limits<float>::quiet_NaN(), std::numeric_limits<float>::quiet_NaN() };
}
void GetMousePosition(const IWindow* window, double& posX, double& posY) const
{
if (window == lastWindow)
{
posX = mousePosX;
posY = mousePosY;
}
else
{
posX = std::numeric_limits<double>::quiet_NaN();
posY = std::numeric_limits<double>::quiet_NaN();
}
}
IWindow* GetActiveWindow() const
{
return lastWindow;
}
bool IsInWindow(const IWindow* window) const
{
return window == lastWindow;
}
};
}
}