34 lines
1.3 KiB
C++
34 lines
1.3 KiB
C++
/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "Scene/SimpleDrawable.hpp"
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#include "VulkanGeometry.hpp"
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#include "VulkanNode.hpp"
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#include "Vulkan/VulkanDrawContext.hpp"
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using namespace openVulkanoCpp::Scene;
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namespace openVulkanoCpp::Vulkan
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{
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void EncodeSimpleDrawable(Drawable* instance, Vulkan::VulkanDrawContext* drawContext)
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{
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Geometry* mesh = dynamic_cast<SimpleDrawable*>(instance)->GetMesh();
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VulkanGeometry* renderGeo = dynamic_cast<VulkanGeometry*>(mesh->renderGeo);
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if (!mesh->renderGeo) renderGeo = drawContext->renderer->GetResourceManager().PrepareGeometry(mesh);
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renderGeo->RecordBind(drawContext->commandBuffer);
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for(Node* node : instance->GetNodes())
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{
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if (!node->renderNode) drawContext->renderer->GetResourceManager().PrepareNode(node);
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dynamic_cast<VulkanNode*>(node->renderNode)->Record(drawContext->commandBuffer, drawContext->currentImageId);
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renderGeo->RecordDraw(drawContext->commandBuffer);
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}
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}
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}
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namespace
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{
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void* simpleDrawableVulkanEncoderReg = DrawEncoder::RegisterVulkanEncodeFunction<SimpleDrawable>(&openVulkanoCpp::Vulkan::EncodeSimpleDrawable);
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} |